#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__) || defined(wxUSE_NORLANDER_HEADERS)
#include <commctrl.h>
- #include <shlwapi.h>
#endif
#include "wx/msw/msvcrt.h"
#define _WIN32_IE 0x0200
#endif
+#if _WIN32_IE >= 0x0300
+ #include <shlwapi.h>
+#endif
+
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
MSG s_currentMsg;
wxApp *wxTheApp = NULL;
-// FIXME why not const? and not static?
-
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
-wxChar wxFrameClassName[] = wxT("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
-wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
-wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[] = wxT("wxPanelClass");
-wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
+const wxChar *wxFrameClassName = wxT("wxFrameClass");
+const wxChar *wxFrameClassNameNoRedraw = wxT("wxFrameClassNR");
+const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
+const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
+const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
+const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
+const wxChar *wxPanelClassName = wxT("wxPanelClass");
+const wxChar *wxCanvasClassName = wxT("wxCanvasClass");
HICON wxSTD_FRAME_ICON = (HICON) NULL;
HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
LRESULT WXDLLEXPORT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
-#if wxUSE_RICHEDIT
- // the handle to richedit DLL and the version of the DLL loaded
- static HINSTANCE gs_hRichEdit = (HINSTANCE)NULL;
- static int gs_verRichEdit = -1;
-#endif
-
// ===========================================================================
// implementation
// ===========================================================================
// wxApp
// ---------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_END_SESSION(wxApp::OnEndSession)
EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
-#endif
//// Initialize
bool wxApp::Initialize()
wxSetKeyboardHook(FALSE);
-#if wxUSE_RICHEDIT
- if (gs_hRichEdit != (HINSTANCE) NULL)
- FreeLibrary(gs_hRichEdit);
-#endif
-
#if wxUSE_PENWINDOWS
wxCleanUpPenWin();
#endif
}
}
-#if wxUSE_RICHEDIT
-
-/* static */
-bool wxApp::InitRichEdit(int version)
-{
- wxCHECK_MSG( version >= 1 && version <= 3, FALSE,
- _T("incorrect richedit control version requested") );
-
- if ( version <= gs_verRichEdit )
- {
- // we've already got this or better
- return TRUE;
- }
-
- if ( gs_hRichEdit )
- {
- ::FreeLibrary(gs_hRichEdit);
- }
-
- // always try load riched20.dll first - like this we won't have to reload
- // it later if we're first asked for RE 1 and then for RE 2 or 3
- wxString dllname = _T("riched20.dll");
- gs_hRichEdit = ::LoadLibrary(dllname);
- if ( !gs_hRichEdit && (version == 1) )
- {
- // fall back to RE 1
- dllname = _T("riched32.dll");
- gs_hRichEdit = ::LoadLibrary(dllname);
- }
-
- if ( !gs_hRichEdit )
- {
- wxLogSysError(_("Could not load Rich Edit DLL '%s'"), dllname.c_str());
-
- gs_verRichEdit = -1;
-
- return FALSE;
- }
-
- gs_verRichEdit = version;
-
- return TRUE;
-}
-
-#endif // wxUSE_RICHEDIT
-
/* static */
int wxApp::GetComCtl32Version()
{
FARPROC theProc = ::GetProcAddress
(
hModuleComCtl32,
+#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
+ "InitCommonControlsEx"
+#else
_T("InitCommonControlsEx")
+#endif
);
if ( !theProc )
theProc = ::GetProcAddress
(
hModuleComCtl32,
+#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
+ "InitializeFlatSB"
+#else
_T("InitializeFlatSB")
+#endif
);
if ( !theProc )
{
// For some reason, with MSVC++ 1.5, WinMain isn't linked in properly
// if in a separate file. So include it here to ensure it's linked.
-#if (defined(__VISUALC__) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(__TWIN32__))
+#if (defined(__VISUALC__) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(__TWIN32__) && !defined(WXMAKINGDLL))
#include "main.cpp"
#endif