#define _WX_LISTCTRL_H_
#ifdef __GNUG__
-#pragma interface "listctrl.h"
+ #pragma interface "listctrl.h"
#endif
+#if wxUSE_LISTCTRL
+
#include "wx/control.h"
#include "wx/event.h"
-#include "wx/imaglist.h"
+#include "wx/hash.h"
+
+class WXDLLEXPORT wxTextCtrl;
+class WXDLLEXPORT wxImageList;
/*
The wxListCtrl can show lists of items in four different modes:
// Attributes
////////////////////////////////////////////////////////////////////////////
- // Sets the background colour (GetBackgroundColour already implicit in
- // wxWindow class)
+ // Set the control colours
+ bool SetForegroundColour(const wxColour& col);
bool SetBackgroundColour(const wxColour& col);
// Gets information about this column
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
- // Implementation: converts wxWindows style to MSW style.
- // Can be a single style flag or a bit list.
- // oldStyle is 'normalised' so that it doesn't contain
- // conflicting styles.
- long ConvertToMSWStyle(long& oldStyle, long style) const;
-
// Gets one of the three image lists
wxImageList *GetImageList(int which) const ;
// So you have to set a NULL small-icon image list to be sure that
// the wxLC_LIST mode works without icons. Of course, you may want icons...
void SetImageList(wxImageList *imageList, int which) ;
+ void AssignImageList(wxImageList *imageList, int which) ;
+
+ // returns true if it is a virtual list control
+ bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
+
+ // refresh items selectively (only useful for virtual list controls)
+ void RefreshItem(long item);
+ void RefreshItems(long itemFrom, long itemTo);
// Operations
////////////////////////////////////////////////////////////////////////////
int format = wxLIST_FORMAT_LEFT,
int width = -1);
+ // set the number of items in a virtual list control
+ void SetItemCount(long count);
+
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// bring the control in sync with current m_windowStyle value
void UpdateStyle();
- // Add to pool: necessary because Windows needs to have a string
- // still exist across 3 callbacks.
- wxChar *AddPool(const wxString& str);
+ // Implementation: converts wxWindows style to MSW style.
+ // Can be a single style flag or a bit list.
+ // oldStyle is 'normalised' so that it doesn't contain
+ // conflicting styles.
+ long ConvertToMSWStyle(long& oldStyle, long style) const;
+
+ // Event handlers
+ ////////////////////////////////////////////////////////////////////////////
+ // Necessary for drawing hrules and vrules, if specified
+ void OnPaint(wxPaintEvent& event);
protected:
// common part of all ctors
void Init();
+ // free memory taken by all attributes and recreate the hash table
+ void FreeAllAttrs(bool dontRecreate = FALSE);
+
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
wxImageList * m_imageListState; // The image list state icons (not implemented yet)
+ bool m_ownsImageListNormal,
+ m_ownsImageListSmall,
+ m_ownsImageListState;
long m_baseStyle; // Basic Windows style flags, for recreation purposes
- wxStringList m_stringPool; // Pool of 3 strings to satisfy Windows callback requirements
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
- // TRUE fi we have any items with custom attributes
+ // the hash table we use for storing pointers to the items attributes
+ wxHashTable m_attrs;
+
+ // TRUE if we have any items with custom attributes
bool m_hasAnyAttr;
+ // these functions are only used for virtual list view controls, i.e. the
+ // ones with wxLC_VIRTUAL style
+
+ // return the text for the given column of the given item
+ virtual wxString OnGetItemText(long item, long column) const;
+
+ // return the icon for the given item
+ virtual int OnGetItemImage(long item) const;
+
+ // return the attribute for the item (may return NULL if none)
+ virtual wxListItemAttr *OnGetItemAttr(long item) const;
+
private:
bool DoCreateControl(int x, int y, int w, int h);
+ // process NM_CUSTOMDRAW notification message
+ WXLPARAM OnCustomDraw(WXLPARAM lParam);
+
DECLARE_DYNAMIC_CLASS(wxListCtrl)
+ DECLARE_EVENT_TABLE()
};
+#endif // wxUSE_LISTCTRL
+
#endif
// _WX_LISTCTRL_H_