class WXDLLEXPORT wxToolTip;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxScrollHelper;
#if wxUSE_ACCESSIBILITY
class WXDLLEXPORT wxAccessible;
*h = s.y;
}
+ void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
+ wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
+
// reset the cached best size value so it will be recalculated the
// next time it is needed.
void InvalidateBestSize();
void CacheBestSize(const wxSize& size) const
{ wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
- // There are times (and windows) where 'Best' size and 'Min' size
- // are vastly out of sync. This should be remedied somehow, but in
- // the meantime, this method will return the larger of BestSize
- // (the window's smallest legible size), and any user specified
- // MinSize hint.
- wxSize GetAdjustedBestSize() const
- {
- wxSize s( GetBestSize() );
- return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
- }
// This function will merge the window's best size into the window's
// minimum size, giving priority to the min size components, and
// returns the results.
- wxSize GetBestFittingSize() const;
+ wxSize GetEffectiveMinSize() const;
+ wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
+ wxDEPRECATED( wxSize GetAdjustedMinSize() const ); // replaced by GetEffectiveMinSize
// A 'Smart' SetSize that will fill in default size values with 'best'
// size. Sets the minsize to what was passed in.
- void SetBestFittingSize(const wxSize& size=wxDefaultSize);
+ void SetInitialSize(const wxSize& size=wxDefaultSize);
+ wxDEPRECATED( void SetBestFittingSize(const wxSize& size=wxDefaultSize) ); // replaced by SetInitialSize
+
// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
// set virtual size to satisfy children
virtual void FitInside();
- // set min/max size of the window
+
+ // SetSizeHints is actually for setting the size hints
+ // for the wxTLW for a Window Manager - hence the name -
+ // and it is therefore overridden in wxTLW to do that.
+ // In wxWindow(Base), it has (unfortunately) been abused
+ // to mean the same as SetMinSize() and SetMaxSize().
+
virtual void SetSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
int incW = wxDefaultCoord, int incH = wxDefaultCoord )
- {
- DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
- }
+ { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
void SetSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize,
const wxSize& incSize=wxDefaultSize)
- {
- DoSetSizeHints(minSize.x, minSize.y,
- maxSize.x, maxSize.y,
- incSize.x, incSize.y);
- }
+ { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
+
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH );
- virtual void DoSetSizeHints(int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
- int incW = wxDefaultCoord, int incH = wxDefaultCoord );
+ // Methods for setting virtual size hints
+ // FIXME: What are virtual size hints?
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
}
- virtual int GetMinWidth() const { return m_minWidth; }
- virtual int GetMinHeight() const { return m_minHeight; }
- int GetMaxWidth() const { return m_maxWidth; }
- int GetMaxHeight() const { return m_maxHeight; }
- // Override this method to control the values given to Sizers etc.
- virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
- virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
+ // Call these to override what GetBestSize() returns. This
+ // method is only virtual because it is overriden in wxTLW
+ // as a different API for SetSizeHints().
+ virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
+ virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
+
+ // Override these methods to impose restrictions on min/max size.
+ // The easier way is to call SetMinSize() and SetMaxSize() which
+ // will have the same effect. Doing both is non-sense.
+ virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
+ virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
+
+ // Get the min and max values one by one
+ int GetMinWidth() const { return GetMinSize().x; }
+ int GetMinHeight() const { return GetMinSize().y; }
+ int GetMaxWidth() const { return GetMaxSize().x; }
+ int GetMaxHeight() const { return GetMaxSize().y; }
- void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
- void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
// Methods for accessing the virtual size of a window. For most
// windows this is just the client area of the window, but for
return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
}
+ // return the size of the left/right and top/bottom borders in x and y
+ // components of the result respectively
+ virtual wxSize GetWindowBorderSize() const;
+
+
// window state
// ------------
// returns true if the window is visible, i.e. IsShown() returns true
// if called on it and all its parents up to the first TLW
- virtual bool IsVisible() const;
+ virtual bool IsShownOnScreen() const;
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
// thaw the window: redraw it after it had been frozen
virtual void Thaw() { }
+ // return true if window had been frozen and not unthawed yet
+ virtual bool IsFrozen() const { return false; }
+
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
+ // return true if the window contents is double buffered by the system
+ virtual bool IsDoubleBuffered() const { return false; }
+
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
// these functions verify whether the given point/rectangle belongs to
// (or at least intersects with) the update region
- virtual bool IsExposed( int x, int y ) const;
- virtual bool IsExposed( int x, int y, int w, int h ) const;
+ virtual bool DoIsExposed( int x, int y ) const;
+ virtual bool DoIsExposed( int x, int y, int w, int h ) const;
+ bool IsExposed( int x, int y ) const
+ { return DoIsExposed(x, y); }
+ bool IsExposed( int x, int y, int w, int h ) const
+ { return DoIsExposed(x, y, w, h); }
bool IsExposed( const wxPoint& pt ) const
- { return IsExposed(pt.x, pt.y); }
+ { return DoIsExposed(pt.x, pt.y); }
bool IsExposed( const wxRect& rect ) const
- { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
+ { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
// colours, fonts and cursors
// --------------------------
// Virtual size (scrolling)
wxSize m_virtualSize;
+ wxScrollHelper *m_scrollHelper;
+
int m_minVirtualWidth; // VirtualSizeHints
int m_minVirtualHeight;
int m_maxVirtualWidth;
// recalculated each time the value is needed.
wxSize m_bestSizeCache;
- // keep the old name for compatibility, at least until all the internal
- // usages of it are changed to SetBestFittingSize
- void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
-
- // set the initial window size if none is given (i.e. at least one of the
- // components of the size passed to ctor/Create() is wxDefaultCoord)
- //
- // normally just calls SetBestSize() for controls, but can be overridden
- // not to do it for the controls which have to do some additional
- // initialization (e.g. add strings to list box) before their best size
- // can be accurately calculated
- virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
+ wxDEPRECATED( void SetBestSize(const wxSize& size) ); // use SetInitialSize
+ wxDEPRECATED( virtual void SetInitialBestSize(const wxSize& size) ); // use SetInitialSize
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
+ //
+ // Important note: the coordinates passed to this method are in parent's
+ // *window* coordinates and not parent's client coordinates (as the values
+ // passed to DoSetSize and returned by DoGetPosition are)!
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
DECLARE_EVENT_TABLE()
};
+
+
+// Inlines for some deprecated methods
+inline wxSize wxWindowBase::GetBestFittingSize() const
+{
+ return GetEffectiveMinSize();
+}
+
+inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
+{
+ SetInitialSize(size);
+}
+
+inline void wxWindowBase::SetBestSize(const wxSize& size)
+{
+ SetInitialSize(size);
+}
+
+inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
+{
+ SetInitialSize(size);
+}
+
+
// ----------------------------------------------------------------------------
// now include the declaration of wxWindow class
// ----------------------------------------------------------------------------
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
+#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
+#endif // wxUSE_VARIANT
};
#endif // wxUSE_ACCESSIBILITY