#endif
#include "controlbar.h"
-#include "objstore.h"
// plugins used
#include "barhintspl.h"
#include "wx/textctrl.h"
// ADDED by alex (linker complaints...):
+#ifndef wxDUMMY_OBJ_INCLUDED
char wxDummyChar=0;
+#endif
#define ID_LOAD 102
#define ID_STORE 103
wxWindow* mpClientWnd;
wxPanel* mpInternalFrm;
- void SerializeMe( wxObjectStorage& store );
wxTextCtrl* CreateTextCtrl( const wxString& value );
MyFrame( wxWindow* parent, char *title );
~MyFrame();
- void OnLoad( wxCommandEvent& event );
- void OnStore( wxCommandEvent& event );
void OnQuit( wxCommandEvent& event );
bool OnClose(void) { return TRUE; }
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU( ID_LOAD, MyFrame::OnLoad )
- EVT_MENU( ID_STORE, MyFrame::OnStore )
EVT_MENU( ID_QUIT, MyFrame::OnQuit )
END_EVENT_TABLE()
return pCtrl;
}
-void MyFrame::OnLoad( wxCommandEvent& event )
-{
- if ( !wxFileExists( LAYOUT_FILE ) )
- {
- wxMessageBox( "layout data file `layout.dat' not found\n\n store layout first" );
-
- return;
- }
-
- mpLayout->HideBarWindows(); // hide first, to avoid flickered destruction
- mpLayout->DestroyBarWindows();
-
- if ( mpClientWnd )
- {
- mpClientWnd->Destroy();
- delete mpLayout;
-
- mpClientWnd = NULL;
- }
-
- wxIOStreamWrapper stm;
- stm.CreateForInput( LAYOUT_FILE ); // TRUE - create stream for input
-
- wxObjectStorage store( stm );
-
- SerializeMe( store );
-
- mpLayout->Activate();
-}
-
-void MyFrame::OnStore( wxCommandEvent& event )
-{
- wxIOStreamWrapper stm;
- stm.CreateForOutput( LAYOUT_FILE ); // FALSE - create stream for output
-
- wxObjectStorage store( stm );
-
- SerializeMe( store );
-}
-
void MyFrame::OnQuit( wxCommandEvent& event )
{
Show( FALSE ); // TRICK:: hide it, to avoid flickered destruction
Close(TRUE);
}
-void MyFrame::SerializeMe( wxObjectStorage& store )
-{
- // mark contaienr-frames as not serializable
-
- store.AddInitialRef( mpInternalFrm );
- store.AddInitialRef( this );
-
- // does all the rest for as
-
- store.XchgObjPtr( (wxObject**) &(mpLayout) );
- store.XchgObjPtr( (wxObject**) &(mpClientWnd) );
-
- store.Finalize(); // finish serialization
-}
-
#ifdef __HACK_MY_MSDEV40__
////////////// new 2.0-magic (linker errors...) ////////////////