int mMarginY;
int mTextAlignment;
bool mIsSticky;
+ bool mIsFlat;
wxString mLabelText;
wxString mImageFileName;
int mImageFileType;
- bool mIsFlat;
wxBitmap mDepressedBmp; // source image for rendering
// labels for particular state
bool mIsPressed;
bool mIsInFocus;
bool mPrevPressedState;
+ bool mPrevInFocusState;
bool mHasFocusedBmp;
bool isPressed = FALSE);
virtual void RenderLabelImages();
+ virtual void RenderAllLabelImages();
// event handlers
void OnLButtonDown( wxMouseEvent& event );