#include "wx/file.h"
#include "wx/log.h"
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#include "mondrian.xpm"
+#endif
+
// Define a new application type
class MyApp: public wxApp
{
public:
- MyApp();
-
virtual bool OnInit();
protected:
void OnAbout(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
- bool OnClose(void) { return TRUE; }
-
+
DECLARE_EVENT_TABLE()
};
// ID for the menu commands
enum
{
- MINIMAL_QUIT,
+ MINIMAL_QUIT = 1,
MINIMAL_TEXT,
MINIMAL_ABOUT,
MINIMAL_TEST,
IMPLEMENT_APP(MyApp)
-MyApp::MyApp() : m_locale("french", "fr", "C")
+// `Main program' equivalent, creating windows and returning main app frame
+bool MyApp::OnInit()
{
- // catalogs we'll be using:
+ // set the language to use
+ const char *language = NULL;
+ const char *langid = NULL;
+ switch ( argc )
+ {
+ default:
+ // ignore the other args, fall through
+
+ case 3:
+ language = argv[1];
+ langid = argv[2];
+ break;
+
+ case 2:
+ language = argv[1];
+ break;
+
+ case 1:
+ language = "french";
+ langid = "fr";
+ };
+
+ // there are very few systems right now which support locales other than "C"
+ m_locale.Init(language, langid, "C");
+ // note that under GTK starting from version 1.2.8 if
+ // you set locale to "C" and then use ASCII characters above
+ // #128 in GUI elements, they will be truncated (it seems GTK
+ // replaces them by \0). You should use either "" (checks
+ // the value of LC_ALL etc. environment variables) or the form
+ // accepted by glibc, e.g cs_CZ.
+
+ // Initialize the catalogs we'll be using
/* not needed any more, done in wxLocale ctor
m_locale.AddCatalog("wxstd"); // 1) for library messages
*/
/* this catalog is installed in standard location on Linux systems,
it might not be installed on yours - just ignore the errrors
or comment out this line then */
+#ifdef __LINUX__
m_locale.AddCatalog("fileutils"); // 3) and another just for testing
+#endif
-}
-
-// `Main program' equivalent, creating windows and returning main app frame
-bool MyApp::OnInit(void)
-{
// Create the main frame window
- MyFrame *frame = new MyFrame(NULL, _("Minimal wxWindows App"), 50, 50, 150, 40);
+ MyFrame *frame = new MyFrame((wxFrame *) NULL, _("International wxWindows App"),
+ 50, 50, 350, 60);
// Give it an icon
-#ifdef __WXMSW__
- frame->SetIcon(wxIcon("mondrian"));
-#endif
-#ifdef __X__
- frame->SetIcon(wxIcon("aiai.xbm"));
-#endif
+ frame->SetIcon(wxICON(mondrian));
// Make a menubar
wxMenu *file_menu = new wxMenu;
- file_menu->Append(MINIMAL_ABOUT, _("&About"));
+ file_menu->Append(MINIMAL_ABOUT, _("&About..."));
file_menu->AppendSeparator();
file_menu->Append(MINIMAL_QUIT, _("E&xit"));
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxMessageDialog(this, _("I18n sample\n© Vadim Zeitlin & Julian Smart"),
+ wxMessageDialog(this, _("I18n sample\n"
+ "© 1998, 1999 Vadim Zeitlin and Julian Smart"),
_("About Internat"), wxOK | wxICON_INFORMATION).ShowModal();
}
wxString str = wxGetTextFromUser(_("Enter your number:"),
_("Try to guess my number!"),
"", this);
+ if ( str.IsEmpty() )
+ return;
+
int num;
sscanf(str, "%d", &num);
if ( num == 0 )
- str = _("you've probably entered an invalid number.");
+ str = _("You've probably entered an invalid number.");
else if ( num == 9 ) // this message is not translated (not in catalog)
- str = _("you've found a bug in this program!");
+ str = "You've found a bug in this program!";
else if ( num != 17 ) // a more implicit way to write _()
- str = wxGetTranslation("bad luck! try again...");
+ str = wxGetTranslation("Bad luck! try again...");
else {
str.Empty();
// string must be split in two -- otherwise the translation won't be found
- str << _("congratulations! you've won. Here is the magic phrase:")
+ str << _("Congratulations! you've won. Here is the magic phrase:")
<< _("cannot create fifo `%s'");
}
// open a bogus file -- the error message should be also translated if you've
// got wxstd.mo somewhere in the search path
wxFile file("NOTEXIST.ING");
-}
\ No newline at end of file
+}