#include <ctype.h>
// implementation classes:
-#if defined(__WXMSW__)
+#if defined(__WINDOWS__)
#include "wx/msw/mimetype.h"
-#elif ( defined(__WXMAC__) )
+#elif ( defined(__DARWIN__) )
#include "wx/osx/mimetype.h"
#elif defined(__WXPM__) || defined (__EMX__)
#include "wx/os2/mimetype.h"
if ( iconLoc )
{
iconLoc->SetFileName(m_info->GetIconFile());
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
iconLoc->SetIndex(m_info->GetIconIndex());
-#endif // __WXMSW__
+#endif // __WINDOWS__
}
return true;
if ( commands )
commands->Clear();
-#if defined (__WXMSW__) || defined(__UNIX__)
+#if defined (__WINDOWS__) || defined(__UNIX__)
return m_impl->GetAllCommands(verbs, commands, params);
-#else // !__WXMSW__ || Unix
+#else // !__WINDOWS__ || __UNIX__
// we don't know how to retrieve all commands, so just try the 2 we know
// about
size_t count = 0;
}
return count;
-#endif // __WXMSW__/| __UNIX__
+#endif // __WINDOWS__/| __UNIX__
}
bool wxFileType::Unassociate()
{
-#if defined(__WXMSW__)
+#if defined(__WINDOWS__)
return m_impl->Unassociate();
#elif defined(__UNIX__)
return m_impl->Unassociate(this);
const wxString& verb,
bool overwriteprompt)
{
-#if defined (__WXMSW__) || defined(__UNIX__)
+#if defined (__WINDOWS__) || defined(__UNIX__)
return m_impl->SetCommand(cmd, verb, overwriteprompt);
#else
wxUnusedVar(cmd);
bool wxFileType::SetDefaultIcon(const wxString& cmd, int index)
{
wxString sTmp = cmd;
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
// VZ: should we do this?
// chris elliott : only makes sense in MS windows
if ( sTmp.empty() )
#endif
wxCHECK_MSG( !sTmp.empty(), false, wxT("need the icon file") );
-#if defined (__WXMSW__) || defined(__UNIX__)
+#if defined (__WINDOWS__) || defined(__UNIX__)
return m_impl->SetDefaultIcon (cmd, index);
#else
wxUnusedVar(index);
{
EnsureImpl();
-#if defined(__WXMSW__) || defined(__UNIX__)
+#if defined(__WINDOWS__) || defined(__UNIX__)
return m_impl->Associate(ftInfo);
#else // other platforms
wxUnusedVar(ftInfo);