// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-// #pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
// For drawing lines in a canvas
-float xpos = -1;
-float ypos = -1;
+static float xpos = -1;
+static float ypos = -1;
BEGIN_EVENT_TABLE(DrawingView, wxView)
EVT_MENU(DOODLE_CUT, DrawingView::OnCut)
// windows for displaying the view.
bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
{
- frame = wxGetApp().CreateChildFrame(doc, this, TRUE);
- frame->SetTitle(_T("DrawingView"));
+ m_frame = wxGetApp().CreateChildFrame(doc, this, true);
+ m_frame->SetTitle(wxT("DrawingView"));
- canvas = GetMainFrame()->CreateCanvas(this, frame);
+ m_canvas = GetMainFrame()->CreateCanvas(this, m_frame);
#ifdef __X__
// X seems to require a forced resize
int x, y;
- frame->GetSize(&x, &y);
- frame->SetSize(-1, -1, x, y);
+ m_frame->GetSize(&x, &y);
+ m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
#endif
- frame->Show(TRUE);
- Activate(TRUE);
+ m_frame->Show(true);
+ Activate(true);
+
+ return true;
+}
- return TRUE;
+DrawingDocument* DrawingView::GetDocument()
+{
+ return wxStaticCast(wxView::GetDocument(), DrawingDocument);
}
// Sneakily gets used for default print/preview
// as well as drawing on the screen.
void DrawingView::OnDraw(wxDC *dc)
{
- dc->SetFont(*wxNORMAL_FONT);
- dc->SetPen(*wxBLACK_PEN);
-
- wxList::compatibility_iterator node = ((DrawingDocument *)GetDocument())->GetDoodleSegments().GetFirst();
- while (node)
- {
- DoodleSegment *seg = (DoodleSegment *)node->GetData();
- seg->Draw(dc);
- node = node->GetNext();
- }
+ dc->SetFont(*wxNORMAL_FONT);
+ dc->SetPen(*wxBLACK_PEN);
+
+ wxList::compatibility_iterator node = GetDocument()->GetDoodleSegments().GetFirst();
+ while (node)
+ {
+ DoodleSegment* seg = (DoodleSegment*)node->GetData();
+ seg->Draw(dc);
+ node = node->GetNext();
+ }
}
void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
{
- if (canvas)
- canvas->Refresh();
+ if (m_canvas)
+ m_canvas->Refresh();
/* Is the following necessary?
#ifdef __WXMSW__
- if (canvas)
- canvas->Refresh();
+ if (canvas)
+ canvas->Refresh();
#else
- if (canvas)
+ if (canvas)
{
- wxClientDC dc(canvas);
- dc.Clear();
- OnDraw(& dc);
+ wxClientDC dc(canvas);
+ dc.Clear();
+ OnDraw(& dc);
}
#endif
*/
// Clean up windows used for displaying the view.
bool DrawingView::OnClose(bool deleteWindow)
{
- if (!GetDocument()->Close())
- return FALSE;
-
- // Clear the canvas in case we're in single-window mode,
- // and the canvas stays.
- canvas->Clear();
- canvas->view = (wxView *) NULL;
- canvas = (MyCanvas *) NULL;
-
- wxString s(wxTheApp->GetAppName());
- if (frame)
- frame->SetTitle(s);
-
- SetFrame((wxFrame*)NULL);
-
- Activate(FALSE);
-
- if (deleteWindow)
- {
- delete frame;
- return TRUE;
- }
- return TRUE;
+ if (!GetDocument()->Close())
+ return false;
+
+ // Clear the canvas in case we're in single-window mode,
+ // and the canvas stays.
+ m_canvas->ClearBackground();
+ m_canvas->m_view = NULL;
+ m_canvas = NULL;
+
+ wxString s(wxTheApp->GetAppDisplayName());
+ if (m_frame)
+ m_frame->SetTitle(s);
+
+ SetFrame(NULL);
+
+ Activate(false);
+
+ if (deleteWindow)
+ {
+ delete m_frame;
+ return true;
+ }
+ return true;
}
void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
{
- DrawingDocument *doc = (DrawingDocument *)GetDocument();
- doc->GetCommandProcessor()->Submit(new DrawingCommand(_T("Cut Last Segment"), DOODLE_CUT, doc, (DoodleSegment *) NULL));
+ DrawingDocument* doc = GetDocument();
+ doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Cut Last Segment"), DOODLE_CUT, doc, NULL));
}
IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView)
-bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
+bool TextEditView::OnCreate(wxDocument* doc, long WXUNUSED(flags) )
{
- frame = wxGetApp().CreateChildFrame(doc, this, FALSE);
+ m_frame = wxGetApp().CreateChildFrame(doc, this, false);
- int width, height;
- frame->GetClientSize(&width, &height);
- textsw = new MyTextWindow(this, frame, wxPoint(0, 0), wxSize(width, height), wxTE_MULTILINE);
- frame->SetTitle(_T("TextEditView"));
+ wxSize size = m_frame->GetClientSize();
+ m_textsw = new MyTextWindow(this, m_frame, wxPoint(0, 0), size, wxTE_MULTILINE);
+ m_frame->SetTitle(wxT("TextEditView"));
#ifdef __X__
- // X seems to require a forced resize
- int x, y;
- frame->GetSize(&x, &y);
- frame->SetSize(-1, -1, x, y);
+ // X seems to require a forced resize
+ int x, y;
+ m_frame->GetSize(&x, &y);
+ m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
#endif
- frame->Show(TRUE);
- Activate(TRUE);
-
- return TRUE;
+ m_frame->Show(true);
+ Activate(true);
+
+ return true;
}
// Handled by wxTextWindow
bool TextEditView::OnClose(bool deleteWindow)
{
- if (!GetDocument()->Close())
- return FALSE;
-
- Activate(FALSE);
-
- if (deleteWindow)
- {
- delete frame;
- return TRUE;
- }
- return TRUE;
+ if (!GetDocument()->Close())
+ return false;
+
+ Activate(false);
+
+ if (deleteWindow)
+ {
+ delete m_frame;
+ return true;
+ }
+ return true;
+}
+
+bool TextEditView::ProcessEvent(wxEvent& event)
+{
+ bool processed = false;
+ if (!processed) switch (event.GetId())
+ {
+ case wxID_COPY:
+ case wxID_PASTE:
+ case wxID_SELECTALL:
+ processed = m_textsw->ProcessEvent(event);
+ break;
+ }
+ if (!processed) processed = wxView::ProcessEvent(event);
+ return processed;
}
/*
END_EVENT_TABLE()
// Define a constructor for my canvas
-MyCanvas::MyCanvas(wxView *v, wxMDIChildFrame *frame, const wxPoint& pos, const wxSize& size, long style):
- wxScrolledWindow(frame, -1, pos, size, style)
+MyCanvas::MyCanvas(DrawingView* view, wxMDIChildFrame* frame, const wxPoint& pos, const wxSize& size, long style):
+ wxScrolledWindow(frame, wxID_ANY, pos, size, style)
{
- view = v;
+ m_view = view;
}
// Define the repainting behaviour
void MyCanvas::OnDraw(wxDC& dc)
{
- if (view)
- view->OnDraw(& dc);
+ if (m_view)
+ m_view->OnDraw(& dc);
}
// This implements a tiny doodling program. Drag the mouse using
// the left button.
void MyCanvas::OnMouseEvent(wxMouseEvent& event)
{
- if (!view)
- return;
-
- static DoodleSegment *currentSegment = (DoodleSegment *) NULL;
+ if (!m_view)
+ return;
- wxClientDC dc(this);
- PrepareDC(dc);
+ static DoodleSegment* currentSegment = NULL;
- dc.SetPen(*wxBLACK_PEN);
+ wxClientDC dc(this);
+ PrepareDC(dc);
- wxPoint pt(event.GetLogicalPosition(dc));
+ dc.SetPen(*wxBLACK_PEN);
- if (currentSegment && event.LeftUp())
- {
- if (currentSegment->lines.GetCount() == 0)
+ wxPoint pt(event.GetLogicalPosition(dc));
+
+ if (currentSegment && event.LeftUp())
{
- delete currentSegment;
- currentSegment = (DoodleSegment *) NULL;
+ if (currentSegment->m_lines.GetCount() == 0)
+ {
+ delete currentSegment;
+ currentSegment = NULL;
+ }
+ else
+ {
+ // We've got a valid segment on mouse left up, so store it.
+ DrawingDocument* doc = m_view->GetDocument();
+
+ doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Add Segment"), DOODLE_ADD, doc, currentSegment));
+
+ m_view->GetDocument()->Modify(true);
+ currentSegment = NULL;
+ }
}
- else
+
+ if ( (xpos > -1) && (ypos > -1) && event.Dragging())
{
- // We've got a valid segment on mouse left up, so store it.
- DrawingDocument *doc = (DrawingDocument *)view->GetDocument();
+ if (!currentSegment)
+ currentSegment = new DoodleSegment;
- doc->GetCommandProcessor()->Submit(new DrawingCommand(_T("Add Segment"), DOODLE_ADD, doc, currentSegment));
+ DoodleLine *newLine = new DoodleLine;
+ newLine->x1 = (long)xpos;
+ newLine->y1 = (long)ypos;
+ newLine->x2 = pt.x;
+ newLine->y2 = pt.y;
+ currentSegment->m_lines.Append(newLine);
- view->GetDocument()->Modify(TRUE);
- currentSegment = (DoodleSegment *) NULL;
+ dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
}
- }
-
- if (xpos > -1 && ypos > -1 && event.Dragging())
- {
- if (!currentSegment)
- currentSegment = new DoodleSegment;
-
- DoodleLine *newLine = new DoodleLine;
- newLine->x1 = (long)xpos;
- newLine->y1 = (long)ypos;
- newLine->x2 = pt.x;
- newLine->y2 = pt.y;
- currentSegment->lines.Append(newLine);
-
- dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
- }
- xpos = pt.x;
- ypos = pt.y;
+ xpos = pt.x;
+ ypos = pt.y;
}
// Define a constructor for my text subwindow
-MyTextWindow::MyTextWindow(wxView *v, wxMDIChildFrame *frame, const wxPoint& pos, const wxSize& size, long style):
- wxTextCtrl(frame, -1, _T(""), pos, size, style)
+MyTextWindow::MyTextWindow(wxView* view, wxMDIChildFrame* frame, const wxPoint& pos, const wxSize& size, long style):
+ wxTextCtrl(frame, wxID_ANY, wxEmptyString, pos, size, style)
{
- view = v;
+ m_view = view;
}
-