virtual wxFontStyle GetStyle() const = 0;
virtual wxFontWeight GetWeight() const = 0;
virtual bool GetUnderlined() const = 0;
+ virtual bool GetStrikethrough() const { return false; }
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
virtual const wxNativeFontInfo *GetNativeFontInfo() const = 0;
virtual void SetWeight( wxFontWeight weight ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
+ virtual void SetStrikethrough( bool WXUNUSED(strikethrough) ) {}
virtual void SetEncoding(wxFontEncoding encoding) = 0;
virtual bool SetFaceName( const wxString& faceName );
void SetNativeFontInfo(const wxNativeFontInfo& info)
// wxFONTFAMILY_UNKNOWN unlike the public method (see comment there).
virtual wxFontFamily DoGetFamily() const = 0;
+
+ // Helper functions to recover wxFONTSTYLE/wxFONTWEIGHT and underlined flg
+ // values from flags containing a combination of wxFONTFLAG_XXX.
+ static wxFontStyle GetStyleFromFlags(int flags)
+ {
+ return flags & wxFONTFLAG_ITALIC
+ ? wxFONTSTYLE_ITALIC
+ : flags & wxFONTFLAG_SLANT
+ ? wxFONTSTYLE_SLANT
+ : wxFONTSTYLE_NORMAL;
+ }
+
+ static wxFontWeight GetWeightFromFlags(int flags)
+ {
+ return flags & wxFONTFLAG_LIGHT
+ ? wxFONTWEIGHT_LIGHT
+ : flags & wxFONTFLAG_BOLD
+ ? wxFONTWEIGHT_BOLD
+ : wxFONTWEIGHT_NORMAL;
+ }
+
+ static bool GetUnderlinedFromFlags(int flags)
+ {
+ return (flags & wxFONTFLAG_UNDERLINED) != 0;
+ }
+
+ static bool GetStrikethroughFromFlags(int flags)
+ {
+ return (flags & wxFONTFLAG_STRIKETHROUGH) != 0;
+ }
+
private:
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using
wxFont& MakeBold(); \
wxFont& MakeItalic(); \
wxFont& MakeUnderlined(); \
+ wxFont& MakeStrikethrough(); \
wxFont& MakeLarger() { return Scale(1.2f); } \
wxFont& MakeSmaller() { return Scale(1/1.2f); } \
wxFont& Scale(float x); \
wxFont Bold() const; \
wxFont Italic() const; \
wxFont Underlined() const; \
+ wxFont Strikethrough() const; \
wxFont Larger() const { return Scaled(1.2f); } \
wxFont Smaller() const { return Scaled(1/1.2f); } \
wxFont Scaled(float x) const
#include "wx/gtk1/font.h"
#elif defined(__WXX11__)
#include "wx/x11/font.h"
-#elif defined(__WXMGL__)
- #include "wx/mgl/font.h"
#elif defined(__WXDFB__)
#include "wx/dfb/font.h"
#elif defined(__WXMAC__)