wxEventLoopBase* GetMainLoop() const
{ return m_mainLoop; }
+ // This function sets the C locale to the default locale for the current
+ // environment. It is advised to call this to ensure that the underlying
+ // toolkit uses the locale in which the numbers and monetary amounts are
+ // shown in the format expected by user and so on.
+ //
+ // Notice that this does _not_ change the global C++ locale, you need to do
+ // it explicitly if you want.
+ //
+ // Finally, notice that while this function is virtual, it is not supposed
+ // to be overridden outside of the library itself.
+ virtual void SetCLocale();
+
// event processing functions
// --------------------------
wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
};
-#if defined(__UNIX__) && !defined(__CYGWIN__)
+#if defined(__UNIX__) && !defined(__WXMSW__)
#include "wx/unix/app.h"
#else
// this has to be a class and not a typedef as we forward declare it
// ------------------------------------------------------------------------
// Get display mode that is used use. This is only used in framebuffer
- // wxWin ports (such as wxMGL or wxDFB).
+ // wxWin ports such as wxDFB.
virtual wxVideoMode GetDisplayMode() const;
// Set display mode to use. This is only used in framebuffer wxWin
- // ports (such as wxMGL or wxDFB). This method should be called from
+ // ports such as wxDFB. This method should be called from
// wxApp::OnInitGui
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
#include "wx/msw/app.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/app.h"
-#elif defined(__WXMGL__)
- #include "wx/mgl/app.h"
#elif defined(__WXDFB__)
#include "wx/dfb/app.h"
#elif defined(__WXGTK20__)
// your compiler really, really wants main() to be in your main program (e.g.
// hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
-#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
- int main(int argc, char **argv) \
- { \
- wxDISABLE_DEBUG_SUPPORT(); \
+// For compilers that support it, prefer to use wmain() as this ensures any
+// Unicode strings can be passed as command line parameters and not just those
+// representable in the current locale.
+#if wxUSE_UNICODE && defined(__VISUALC__)
+ #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
+ int wmain(int argc, wchar_t **argv) \
+ { \
+ wxDISABLE_DEBUG_SUPPORT(); \
\
- return wxEntry(argc, argv); \
- }
+ return wxEntry(argc, argv); \
+ }
+#else // Use standard main()
+ #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
+ int main(int argc, char **argv) \
+ { \
+ wxDISABLE_DEBUG_SUPPORT(); \
+ \
+ return wxEntry(argc, argv); \
+ }
+#endif
// port-specific header could have defined it already in some special way
#ifndef wxIMPLEMENT_WXWIN_MAIN
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
#define wxIMPLEMENT_APP_NO_MAIN(appname) \
+ appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
wxAppConsole *wxCreateApp() \
{ \
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
return new appname; \
} \
wxAppInitializer \
- wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
- appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
- wxDECLARE_APP(appname)
+ wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
// wxUniversal builds