#ifndef _WX_COCOA_GLCANVAS_H__
#define _WX_COCOA_GLCANVAS_H__
+#include "wx/window.h"
+
// #include "wx/cocoa/NSOpenGLView.h"
// Include gl.h from the OpenGL framework
#include <OpenGL/gl.h>
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */ );
- ~wxGLContext();
+ virtual ~wxGLContext();
void SetCurrent();