virtual void StrokeLines( size_t , const wxPoint2DDouble *, const wxPoint2DDouble *) {}
virtual void DrawLines( size_t , const wxPoint2DDouble *, int ) {}
virtual void DrawRectangle( wxDouble , wxDouble , wxDouble , wxDouble ) {}
- virtual void DrawRoundedRectangle( wxDouble , wxDouble , wxDouble , wxDouble , wxDouble ) {}
virtual void DrawEllipse( wxDouble , wxDouble , wxDouble , wxDouble ) {}
- virtual void DrawRoundedRectangle( wxDouble wxDouble , wxDouble , wxDouble , wxDouble ) {}
+ virtual void DrawRoundedRectangle( wxDouble , wxDouble , wxDouble , wxDouble , wxDouble ) {}
virtual bool ShouldOffset() const { return false; }
};
DocStr(wxGraphicsMatrix,
"A wx.GraphicsMatrix is a native representation of an affine
-matrix. The contents are specific an private to the respective
+matrix. The contents are specific and private to the respective
renderer. The only way to get a valid instance is via a CreateMatrix
call on the graphics context or the renderer instance.", "");
class wxGraphicsMatrix : public wxGraphicsObject
{
public :
- wxGraphicsMatrix();
+// wxGraphicsMatrix();
virtual ~wxGraphicsMatrix();
DocDeclStr(
virtual void , Concat( const wxGraphicsMatrix& t ),
"Concatenates the passed in matrix to the current matrix.", "");
-// %extend {
-// DocStr(Copy,
-// "Copy the passed in matrix to this one.", "");
-// void Copy( const wxGraphicsMatrix& t ) {
-// *self = t;
-// }
-// }
-
DocDeclStr(
virtual void , Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
class wxGraphicsPath : public wxGraphicsObject
{
public :
- wxGraphicsPath();
+// wxGraphicsPath();
virtual ~wxGraphicsPath();