// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
-#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
{
public:
// ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+ MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
enum
{
// menu items
- Minimal_Quit = 1,
+ Minimal_Quit = wxID_EXIT,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
-// static object for many reasons) and also declares the accessor function
+// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
// create the main application window
- MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"),
- wxPoint(50, 50), wxSize(450, 340));
+ MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
- frame->Show(TRUE);
+ frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// frame constructor
-MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame(NULL, -1, title, pos, size)
+MyFrame::MyFrame(const wxString& title)
+ : wxFrame(NULL, wxID_ANY, title)
{
// set the frame icon
SetIcon(wxICON(mondrian));
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
-#if wxUSE_STATUSBAR
+#if wxUSE_STATUSBAR && !defined(__WXWINCE__)
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
- msg.Printf( _T("This is the about dialog of minimal sample.\n")
+ msg.Printf( _T("This is the About dialog of the minimal sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);