- void Scroll(int x, int y) { DoScroll(x, y); }
- void Scroll(const wxPoint& pt) { DoScroll(pt.x, pt.y); }
+ //
+ // notice that for backwards compatibility reasons Scroll() is virtual as
+ // the existing code could override it but new code should override
+ // DoScroll() instead
+ virtual void Scroll(int x, int y) { DoScroll(x, y); }
+ virtual void Scroll(const wxPoint& pt) { DoScroll(pt.x, pt.y); }