WX_DEFINE_FLAGS( wxBitmapButtonStyle )
-WX_BEGIN_FLAGS( wxBitmapButtonStyle )
+wxBEGIN_FLAGS( wxBitmapButtonStyle )
// new style border flags, we put them first to
// use them for streaming out
- WX_FLAGS_MEMBER(wxBORDER_SIMPLE)
- WX_FLAGS_MEMBER(wxBORDER_SUNKEN)
- WX_FLAGS_MEMBER(wxBORDER_DOUBLE)
- WX_FLAGS_MEMBER(wxBORDER_RAISED)
- WX_FLAGS_MEMBER(wxBORDER_STATIC)
- WX_FLAGS_MEMBER(wxBORDER_NONE)
+ wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+ wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+ wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+ wxFLAGS_MEMBER(wxBORDER_RAISED)
+ wxFLAGS_MEMBER(wxBORDER_STATIC)
+ wxFLAGS_MEMBER(wxBORDER_NONE)
// old style border flags
- WX_FLAGS_MEMBER(wxSIMPLE_BORDER)
- WX_FLAGS_MEMBER(wxSUNKEN_BORDER)
- WX_FLAGS_MEMBER(wxDOUBLE_BORDER)
- WX_FLAGS_MEMBER(wxRAISED_BORDER)
- WX_FLAGS_MEMBER(wxSTATIC_BORDER)
- WX_FLAGS_MEMBER(wxNO_BORDER)
+ wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+ wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+ wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+ wxFLAGS_MEMBER(wxRAISED_BORDER)
+ wxFLAGS_MEMBER(wxSTATIC_BORDER)
+ wxFLAGS_MEMBER(wxBORDER)
// standard window styles
- WX_FLAGS_MEMBER(wxTAB_TRAVERSAL)
- WX_FLAGS_MEMBER(wxCLIP_CHILDREN)
- WX_FLAGS_MEMBER(wxTRANSPARENT_WINDOW)
- WX_FLAGS_MEMBER(wxWANTS_CHARS)
- WX_FLAGS_MEMBER(wxNO_FULL_REPAINT_ON_RESIZE)
- WX_FLAGS_MEMBER(wxALWAYS_SHOW_SB )
- WX_FLAGS_MEMBER(wxVSCROLL)
- WX_FLAGS_MEMBER(wxHSCROLL)
-
- WX_FLAGS_MEMBER(wxBU_AUTODRAW)
- WX_FLAGS_MEMBER(wxBU_LEFT)
- WX_FLAGS_MEMBER(wxBU_RIGHT)
- WX_FLAGS_MEMBER(wxBU_TOP)
- WX_FLAGS_MEMBER(wxBU_BOTTOM)
-WX_END_FLAGS( wxBitmapButtonStyle )
+ wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+ wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+ wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
+ wxFLAGS_MEMBER(wxWANTS_CHARS)
+ wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
+ wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
+ wxFLAGS_MEMBER(wxVSCROLL)
+ wxFLAGS_MEMBER(wxHSCROLL)
+
+ wxFLAGS_MEMBER(wxBU_AUTODRAW)
+ wxFLAGS_MEMBER(wxBU_LEFT)
+ wxFLAGS_MEMBER(wxBU_RIGHT)
+ wxFLAGS_MEMBER(wxBU_TOP)
+ wxFLAGS_MEMBER(wxBU_BOTTOM)
+wxEND_FLAGS( wxBitmapButtonStyle )
IMPLEMENT_DYNAMIC_CLASS_XTI(wxBitmapButton, wxButton,"wx/bmpbuttn.h")
-WX_BEGIN_PROPERTIES_TABLE(wxBitmapButton)
- WX_PROPERTY_FLAGS( WindowStyle , wxBitmapButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
-WX_END_PROPERTIES_TABLE()
+wxBEGIN_PROPERTIES_TABLE(wxBitmapButton)
+ wxPROPERTY_FLAGS( WindowStyle , wxBitmapButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
+wxEND_PROPERTIES_TABLE()
-WX_BEGIN_HANDLERS_TABLE(wxBitmapButton)
-WX_END_HANDLERS_TABLE()
+wxBEGIN_HANDLERS_TABLE(wxBitmapButton)
+wxEND_HANDLERS_TABLE()
-WX_CONSTRUCTOR_5( wxBitmapButton , wxWindow* , Parent , wxWindowID , Id , wxBitmap , Bitmap , wxPoint , Position , wxSize , Size )
+wxCONSTRUCTOR_5( wxBitmapButton , wxWindow* , Parent , wxWindowID , Id , wxBitmap , Bitmap , wxPoint , Position , wxSize , Size )
#else
IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
#define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1)
-bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos,
- const wxSize& size, long style,
- const wxValidator& validator,
- const wxString& name)
+bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id,
+ const wxBitmap& bitmap,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
+ const wxString& name)
{
- m_bmpNormal = bitmap;
- SetName(name);
+ m_bmpNormal = bitmap;
+ SetName(name);
#if wxUSE_VALIDATORS
- SetValidator(validator);
+ SetValidator(validator);
#endif // wxUSE_VALIDATORS
- parent->AddChild(this);
+ parent->AddChild(this);
- m_backgroundColour = parent->GetBackgroundColour();
- m_foregroundColour = parent->GetForegroundColour();
- m_windowStyle = style;
+ m_backgroundColour = parent->GetBackgroundColour();
+ m_foregroundColour = parent->GetForegroundColour();
+ m_windowStyle = style;
- if ( style & wxBU_AUTODRAW )
- {
- m_marginX = wxDEFAULT_BUTTON_MARGIN;
- m_marginY = wxDEFAULT_BUTTON_MARGIN;
- }
+ if ( style & wxBU_AUTODRAW )
+ {
+ m_marginX = wxDEFAULT_BUTTON_MARGIN;
+ m_marginY = wxDEFAULT_BUTTON_MARGIN;
+ }
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
+ int x = pos.x;
+ int y = pos.y;
+ int width = size.x;
+ int height = size.y;
- if (id == -1)
- m_windowId = NewControlId();
- else
- m_windowId = id;
+ if (id == -1)
+ m_windowId = NewControlId();
+ else
+ m_windowId = id;
- if ( width == -1 && bitmap.Ok())
- width = bitmap.GetWidth() + 2*m_marginX;
+ if ( width == -1 && bitmap.Ok())
+ width = bitmap.GetWidth() + 2*m_marginX;
- if ( height == -1 && bitmap.Ok())
- height = bitmap.GetHeight() + 2*m_marginY;
+ if ( height == -1 && bitmap.Ok())
+ height = bitmap.GetHeight() + 2*m_marginY;
- long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ;
+ long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ;
if ( m_windowStyle & wxCLIP_SIBLINGS )
msStyle |= WS_CLIPSIBLINGS;
msStyle |= BS_BOTTOM;
#endif
- m_hWnd = (WXHWND)CreateWindowEx
- (
+ m_hWnd = (WXHWND) CreateWindowEx(
0,
wxT("BUTTON"),
wxEmptyString,
NULL
);
- // Subclass again for purposes of dialog editing mode
- SubclassWin(m_hWnd);
+ // Subclass again for purposes of dialog editing mode
+ SubclassWin(m_hWnd);
- SetFont(parent->GetFont());
+ SetFont(parent->GetFont());
- SetSize(x, y, width, height);
+ SetSize(x, y, width, height);
- return TRUE;
+ return true;
}
// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
{
// Let default procedure draw the bitmap, which is defined
// in the Windows resource.
- return FALSE;
+ return false;
}
#endif
bitmap = &m_bmpNormal;
if ( !bitmap->Ok() )
- return FALSE;
+ return false;
// centre the bitmap in the control area
int x = lpDIS->rcItem.left;
int wBmp = bitmap->GetWidth();
int hBmp = bitmap->GetHeight();
- int x1,y1;
-
+ int x1,y1;
+
if(m_windowStyle & wxBU_LEFT)
x1 = x + (FOCUS_MARGIN+1);
else if(m_windowStyle & wxBU_RIGHT)
// draw the bitmap
wxDC dst;
- dst.SetHDC((WXHDC) hDC, FALSE);
- dst.DrawBitmap(*bitmap, x1, y1, TRUE);
+ dst.SetHDC((WXHDC) hDC, false);
+ dst.DrawBitmap(*bitmap, x1, y1, true);
// draw focus / disabled state, if auto-drawing
if ( (state & ODS_DISABLED) && autoDraw )
DrawButtonDisable((WXHDC) hDC,
lpDIS->rcItem.left, lpDIS->rcItem.top,
lpDIS->rcItem.right, lpDIS->rcItem.bottom,
- TRUE);
+ true);
}
else if ( (state & ODS_FOCUS) && autoDraw )
{
isSelected);
}
- return TRUE;
+ return true;
}
// GRG Feb/2000, support for bmp buttons with Win95/98 standard LNF
#if defined(__WIN95__)
-void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
+void wxBitmapButton::DrawFace( WXHDC dc, int left, int top,
+ int right, int bottom, bool sel )
{
HPEN oldp;
HPEN penHiLight;
#else
-void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
+void wxBitmapButton::DrawFace( WXHDC dc, int left, int top,
+ int right, int bottom, bool sel )
{
HPEN oldp;
HPEN penBorder;
#endif // defined(__WIN95__)
-void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel )
+void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right,
+ int bottom, bool WXUNUSED(sel) )
{
RECT rect;
rect.left = left;
if ( sel )
OffsetRect( &rect, 1, 1 );
*/
- (void)sel;
+
DrawFocusRect( (HDC) dc, &rect );
}
extern HBRUSH wxDisableButtonBrush;
-void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg )
+void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right,
+ int bottom, bool with_marg )
{
HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush );
- // VZ: what's this?? there is no such ROP AFAIK
-#ifdef __SALFORDC__
- DWORD dwRop = 0xFA0089L;
-#else
- DWORD dwRop = 0xFA0089UL;
-#endif
+ // ROP for "dest |= pattern" operation -- as it doesn't have a standard
+ // name, give it our own
+ static const DWORD PATTERNPAINT = 0xFA0089UL;
if ( with_marg )
{
bottom -= 2 * m_marginY;
}
- ::PatBlt( (HDC) dc, left, top, right, bottom, dwRop);
+ ::PatBlt( (HDC) dc, left, top, right, bottom, PATTERNPAINT);
::SelectObject( (HDC) dc, old );
}