// Return path where wxWindows is installed (mostly useful in Unices)
WXDLLEXPORT const wxChar *wxGetInstallPrefix();
+// Return path to wxWin data (/usr/share/wx/%{version}) (Unices)
+WXDLLEXPORT wxString wxGetDataDir();
#if wxUSE_GUI
WXDLLEXPORT wxChar* wxGetUserHome(const wxString& user = wxEmptyString);
#endif
-#ifdef __WXMAC__
-WXDLLEXPORT wxString wxMacFindFolder(short vRefNum,
- OSType folderType,
- Boolean createFolder);
-#endif
-
// get number of total/free bytes on the disk where path belongs
WXDLLEXPORT bool wxGetDiskSpace(const wxString& path,
wxLongLong *pTotal = NULL,
// MSW only: get user-defined resource from the .res file.
// Returns NULL or newly-allocated memory, so use delete[] to clean up.
#ifdef __WXMSW__
-WXDLLEXPORT extern const wxChar* wxUserResourceStr;
-WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
-
-// Implemented in utils.cpp: VC++, Win95 only. Sets up a console for standard
-// input/output
-WXDLLEXPORT void wxRedirectIOToConsole();
-
+ WXDLLEXPORT extern const wxChar* wxUserResourceStr;
+ WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
#endif // MSW
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