else
{
m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
+ sock->Destroy();
return;
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
- wxSocketBase *sock = event.GetSocket();
wxString s = _("OnSocketEvent: ");
+ wxSocketBase *sock = event.GetSocket();
- // We first print a msg
+ // First, print a message
switch(event.GetSocketEvent())
{
- case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break;
- case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break;
- default: s.Append(_("unexpected event !\n"));
+ case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
+ case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
+ default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Which test are we going to run?
unsigned char c;
- sock->Read(&c ,1);
+ sock->Read(&c, 1);
switch (c)
{
case 0xBE: Test1(sock); break;
case 0xCE: Test2(sock); break;
case 0xDE: Test3(sock); break;
- default: s.Append(_("Unknown test id received from client\n\n"));
+ default:
+ m_text->AppendText(_("Unknown test id received from client\n\n"));
}
// Enable input events again.