+// ----------------------------------------------------------------------------
+// helper structures and wxTimerScheduler
+// ----------------------------------------------------------------------------
+
+class wxTimerDesc
+{
+public:
+ wxTimerDesc(wxTimer *t) :
+ timer(t), running(FALSE), next(NULL), prev(NULL),
+ shotTime(0), deleteFlag(NULL) {}
+
+ wxTimer *timer;
+ bool running;
+ wxTimerDesc *next, *prev;
+ unsigned long shotTime;
+ volatile bool *deleteFlag; // see comment in ~wxTimer
+};
+
+class wxTimerScheduler
+{
+public:
+ wxTimerScheduler() : m_timers(NULL) {}
+
+ void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
+ void RemoveTimer(wxTimerDesc *desc);
+ void NotifyTimers();
+
+private:
+ wxTimerDesc *m_timers;
+};
+
+void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
+{
+ if ( desc->running )
+ return; // already scheduled
+
+#pragma
+#if 0
+ if ( when == 0 )
+ when = wxGetLocalTimeMillis() + desc->timer->GetInterval();
+#endif
+ desc->shotTime = when;
+ desc->running = TRUE;
+
+ wxLogTrace("mgl_timer", "queued timer %p at tick %i",
+ desc->timer, when);
+
+ if ( m_timers )
+ {
+ wxTimerDesc *d = m_timers;
+ while ( d->next && d->next->shotTime < when ) d = d->next;
+ desc->next = d->next;
+ desc->prev = d;
+ if ( d->next )
+ d->next->prev = desc;
+ d->next = desc;
+ }
+ else
+ {
+ m_timers = desc;
+ desc->prev = desc->next = NULL;
+ }
+}