// window normally, but we recreate the updown control and reassign its
// buddy.
+ // Get the position before changing the parent as it would be offset after
+ // changing it.
+ const wxRect rect = GetRect();
+
if ( !wxWindowBase::Reparent(newParent) )
return false;
newParent->GetChildren().DeleteObject(this);
- // preserve the old values
- const wxSize size = GetSize();
- int value = GetValue();
- const wxRect btnRect = wxRectFromRECT(wxGetWindowRect(GetHwnd()));
-
// destroy the old spin button after detaching it from this wxWindow object
// (notice that m_hWnd will be reset by UnsubclassWin() so save it first)
const HWND hwndOld = GetHwnd();
// create and initialize the new one
if ( !wxSpinButton::Create(GetParent(), GetId(),
- btnRect.GetPosition(), btnRect.GetSize(),
+ rect.GetPosition(), rect.GetSize(),
GetWindowStyle(), GetName()) )
return false;
- SetValue(value);
+ // reapply our values to wxSpinButton
+ wxSpinButton::SetValue(GetValue());
SetRange(m_min, m_max);
- SetInitialSize(size);
+
+ // also set the size again with wxSIZE_ALLOW_MINUS_ONE flag: this is
+ // necessary if our original position used -1 for either x or y
+ SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
// associate it with the buddy control again
::SetParent(GetBuddyHwnd(), GetHwndOf(GetParent()));