// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation "drawing.cpp"
#pragma interface "drawing.cpp"
#endif
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/colordlg.h"
#include "wx/image.h"
+#include "wx/artprov.h"
// ----------------------------------------------------------------------------
// ressources
// ----------------------------------------------------------------------------
// the application icon
-#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
Show_Default,
Show_Text,
Show_Lines,
+ Show_Brushes,
Show_Polygons,
Show_Mask,
Show_Ops,
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void OnClip(wxCommandEvent& event);
void OnShow(wxCommandEvent &event);
void OnOption(wxCommandEvent &event);
+#if wxUSE_COLOURDLG
wxColour SelectColour();
+#endif // wxUSE_COLOURDLG
void PrepareDC(wxDC& dc);
int m_backgroundMode;
MyCanvas *m_canvas;
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
void OnPaint(wxPaintEvent &event);
void OnMouseMove(wxMouseEvent &event);
- void Show(ScreenToShow show) { m_show = show; Refresh(); }
+ void ToShow(ScreenToShow show) { m_show = show; Refresh(); }
+
+ // set or remove the clipping region
+ void Clip(bool clip) { m_clip = clip; Refresh(); }
protected:
- void DrawTestPoly( int x, int y, wxDC &dc ,int transparent );
void DrawTestLines( int x, int y, int width, wxDC &dc );
+ void DrawTestPoly(wxDC& dc);
+ void DrawTestBrushes(wxDC& dc);
void DrawText(wxDC& dc);
void DrawImages(wxDC& dc);
void DrawWithLogicalOps(wxDC& dc);
void DrawCircles(wxDC& dc);
void DrawDefault(wxDC& dc);
- void DrawRegionsHelper(wxDC& dc, wxCoord x);
+ void DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime);
private:
MyFrame *m_owner;
ScreenToShow m_show;
wxBitmap m_smile_bmp;
wxIcon m_std_icon;
+ bool m_clip;
DECLARE_EVENT_TABLE()
};
File_ShowDefault = MenuShow_First,
File_ShowText,
File_ShowLines,
+ File_ShowBrushes,
File_ShowPolygons,
File_ShowMask,
File_ShowOps,
File_ShowCircles,
MenuShow_Last = File_ShowCircles,
+ File_Clip,
+
MenuOption_First,
MapMode_Text = MenuOption_First,
LogicalOrigin_MoveUp,
LogicalOrigin_MoveLeft,
LogicalOrigin_MoveRight,
+ LogicalOrigin_Set,
+ LogicalOrigin_Restore,
+#if wxUSE_COLOURDLG
Colour_TextForeground,
Colour_TextBackground,
Colour_Background,
+#endif // wxUSE_COLOURDLG
Colour_BackgroundMode,
Colour_TextureBackgound,
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
gs_bmp36 = new wxBitmap;
wxPathList pathList;
- pathList.Add(".");
- pathList.Add("..");
+ pathList.Add(_T("."));
+ pathList.Add(_T(".."));
- wxString path = pathList.FindValidPath("pat4.bmp");
+ wxString path = pathList.FindValidPath(_T("pat4.bmp"));
if ( !path )
- return FALSE;
+ return false;
/* 4 colour bitmap */
gs_bmp4->LoadFile(path, wxBITMAP_TYPE_BMP);
wxMask* mask4 = new wxMask(*gs_bmp4_mono, *wxBLACK);
gs_bmp4_mono->SetMask(mask4);
- path = pathList.FindValidPath("pat36.bmp");
+ path = pathList.FindValidPath(_T("pat36.bmp"));
if ( !path )
- return FALSE;
+ return false;
gs_bmp36->LoadFile(path, wxBITMAP_TYPE_BMP);
wxMask* mask36 = new wxMask(*gs_bmp36, *wxBLACK);
gs_bmp36->SetMask(mask36);
- path = pathList.FindValidPath("image.bmp");
+ path = pathList.FindValidPath(_T("image.bmp"));
if ( !path )
- return FALSE;
+ return false;
gs_bmpNoMask->LoadFile(path, wxBITMAP_TYPE_BMP);
gs_bmpWithMask->LoadFile(path, wxBITMAP_TYPE_BMP);
gs_bmpWithColMask->LoadFile(path, wxBITMAP_TYPE_BMP);
- path = pathList.FindValidPath("mask.bmp");
+ path = pathList.FindValidPath(_T("mask.bmp"));
if ( !path )
- return FALSE;
+ return false;
gs_bmpMask->LoadFile(path, wxBITMAP_TYPE_BMP);
wxMask *mask = new wxMask(*gs_bmpMask, *wxBLACK);
mask = new wxMask(*gs_bmpWithColMask, *wxWHITE);
gs_bmpWithColMask->SetMask(mask);
- return TRUE;
+ return true;
}
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
- MyFrame *frame = new MyFrame("Drawing sample",
+ MyFrame *frame = new MyFrame(_T("Drawing sample"),
wxPoint(50, 50), wxSize(550, 340));
// Show it and tell the application that it's our main window
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
if ( !LoadImages() )
// stop here
DeleteBitmaps();
- return FALSE;
+ return false;
}
// ok, continue
- return TRUE;
+ return true;
}
void MyApp::DeleteBitmaps()
delete gs_bmp4;
delete gs_bmp4_mono;
delete gs_bmp36;
+
+ gs_bmpNoMask = NULL;
+ gs_bmpWithColMask = NULL;
+ gs_bmpMask = NULL;
+ gs_bmpWithMask = NULL;
+ gs_bmp4 = NULL;
+ gs_bmp4_mono = NULL;
+ gs_bmp36 = NULL;
}
// ----------------------------------------------------------------------------
// MyCanvas
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them.
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT (MyCanvas::OnPaint)
#include "smile.xpm"
MyCanvas::MyCanvas(MyFrame *parent)
- : wxScrolledWindow(parent, -1, wxDefaultPosition, wxDefaultSize,
+ : wxScrolledWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxHSCROLL | wxVSCROLL | wxNO_FULL_REPAINT_ON_RESIZE)
{
m_owner = parent;
m_show = Show_Default;
m_smile_bmp = wxBitmap(smile_xpm);
- m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
+ m_std_icon = wxArtProvider::GetIcon(wxART_INFORMATION);
+ m_clip = false;
}
-// Draw a polygon and an overlapping rectangle
-// If transparent is 1, the fill pattern is made transparent.
-// If transparent is 2, the fill pattern is made transparent but inversed
-// If is transparent is 0 the text for and background color will be used to represent/map
-// the colors of the monochrome bitmap pixels to the fillpattern
-//
-// I abused the the menu items for setting so called back and fore ground color
-// just to show how the those colors do influence the fillpatterns just play
-// with those, and with the code variations are endless using other logical
-// functions.
-
-void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
+void MyCanvas::DrawTestBrushes(wxDC& dc)
{
-// wxBrush* brush4 = new wxBrush(*gs_bmp4);
- wxBrush* brush4 = new wxBrush(*wxBLACK,wxFDIAGONAL_HATCH);
- wxBrush* brush4_mono = new wxBrush(*gs_bmp4_mono);
- wxBrush* brush36 = new wxBrush(*gs_bmp36);
-
- wxPoint todraw[5];
- todraw[0].x=(long)x+100;
- todraw[0].y=(long)y+100;
- todraw[1].x=(long)x+300;
- todraw[1].y=(long)y+100;
- todraw[2].x=(long)x+300;
- todraw[2].y=(long)y+300;
- todraw[3].x=(long)x+150;
- todraw[3].y=(long)y+350;
- todraw[4].x=(long)x+100;
- todraw[4].y=(long)y+300;
-
- wxPoint todraw2[5];
- todraw2[0].x=100;
- todraw2[0].y=100;
- todraw2[1].x=300;
- todraw2[1].y=100;
- todraw2[2].x=300;
- todraw2[2].y=300;
- todraw2[3].x=150;
- todraw2[3].y=350;
- todraw2[4].x=100;
- todraw2[4].y=300;
-
- switch (transparent)
- {
- case 0:
- {
- dc.SetLogicalFunction(wxCOPY);
-
- dc.SetPen( wxPen( "black", 4, wxSOLID) );
- dc.SetBrush( *brush4 );
- dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
-
- dc.SetPen( wxPen( "red", 4, wxSOLID) );
- dc.SetBrush( *brush36 );
- dc.SetTextForeground(*wxCYAN);
- dc.SetTextBackground(m_owner->m_colourBackground);
- dc.DrawRectangle( x+10, y+10, 200, 200 );
-
- dc.SetPen( wxPen( "green", 4, wxSOLID) );
- dc.SetBrush( *brush4_mono );
- dc.SetTextForeground(*wxCYAN);
- dc.SetTextBackground(m_owner->m_colourBackground);
- dc.DrawRectangle( x+50, y+50, 200, 200 );
-
- dc.DrawCircle( x+400, y+50, 130 );
-
- dc.SetBrush(wxNullBrush);
- dc.SetPen(wxNullPen);
- break;
- }
- case 1: //now with transparent fillpatterns
- {
-
- wxBitmap* bmpBlit = new wxBitmap(600,400);
- wxMemoryDC* memDC= new wxMemoryDC();
- // wxBrush _clearbrush(*wxGREEN,wxSOLID);
- wxBrush _clearbrush(*wxBLACK,wxSOLID);
- memDC->SelectObject(*bmpBlit);
- memDC->BeginDrawing();
- memDC->SetBackground(_clearbrush);
- memDC->Clear();
- memDC->SetBackground(wxNullBrush);
-
- memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- memDC->SetBrush( wxNullBrush);
- memDC->SetBrush( *brush4 );
- memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
- memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- memDC->SetLogicalFunction(wxAND_INVERT);
-
- // BLACK OUT the opaque pixels and leave the rest as is
- memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
-
- // Set background and foreground colors for fill pattern
- //the previous blacked out pixels are now merged with the layer color
- //while the non blacked out pixels stay as they are.
- memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
-
- //now define what will be the color of the fillpattern parts that are not transparent
- // memDC->SetTextBackground(*wxBLUE);
- memDC->SetTextBackground(m_owner->m_colourForeground);
- memDC->SetLogicalFunction(wxOR);
-
-
- //don't understand how but the outline is also depending on logicalfunction
- memDC->SetPen( wxPen( "red", 4, wxSOLID) );
- memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
-
- memDC->SetLogicalFunction(wxCOPY);
-
- memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- memDC->SetBrush( wxNullBrush);
- memDC->SetBrush( *brush36 );
- memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
- memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- memDC->SetLogicalFunction(wxAND_INVERT);
-
- memDC->DrawRectangle( 10, 10, 200, 200 );
-
- // Set background and foreground colors for fill pattern
- //the previous blacked out pixels are now merged with the layer color
- //while the non blacked out pixels stay as they are.
- memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
- //now define what will be the color of the fillpattern parts that are not transparent
- // memDC->SetTextBackground(*wxRED);
- memDC->SetTextBackground(m_owner->m_colourBackground);
- memDC->SetLogicalFunction(wxOR);
-
- //don't understand how but the outline is also depending on logicalfunction
- memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
- memDC->DrawRectangle( 10, 10, 200, 200 );
-
- memDC->SetBrush(wxNullBrush);
- memDC->SetPen(wxNullPen);
-
- memDC->EndDrawing();
- dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
- delete bmpBlit;
- delete memDC;
- break;
- }
- case 2: //now with transparent inversed fillpatterns
- {
- wxBitmap* bmpBlit = new wxBitmap(600,400);
- wxMemoryDC* memDC= new wxMemoryDC();
- wxBrush _clearbrush(*wxWHITE,wxSOLID);
- memDC->SelectObject(*bmpBlit);
- memDC->BeginDrawing();
- memDC->SetBackground(_clearbrush);
- memDC->Clear();
- memDC->SetBackground(wxNullBrush);
-
- memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- memDC->SetBrush( *brush4 );
- memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
- memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- memDC->SetLogicalFunction(wxAND_INVERT);
-
- // BLACK OUT the opaque pixels and leave the rest as is
- memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
-
- // Set background and foreground colors for fill pattern
- //the previous blacked out pixels are now merged with the layer color
- //while the non blacked out pixels stay as they are.
- memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
-
- //now define what will be the color of the fillpattern parts that are not transparent
- memDC->SetTextForeground(m_owner->m_colourForeground);
- memDC->SetLogicalFunction(wxOR);
-
-
- //don't understand how but the outline is also depending on logicalfunction
- memDC->SetPen( wxPen( "red", 4, wxSOLID) );
- memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
-
- memDC->SetLogicalFunction(wxCOPY);
-
- memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- memDC->SetBrush( *brush36 );
- memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
- memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- memDC->SetLogicalFunction(wxAND_INVERT);
-
- memDC->DrawRectangle( 10,10, 200, 200 );
-
- // Set background and foreground colors for fill pattern
- //the previous blacked out pixels are now merged with the layer color
- //while the non blacked out pixels stay as they are.
- memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
- //now define what will be the color of the fillpattern parts that are not transparent
- memDC->SetTextForeground(m_owner->m_colourBackground);
- memDC->SetLogicalFunction(wxOR);
-
- //don't understand how but the outline is also depending on logicalfunction
- memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
- memDC->DrawRectangle( 10, 10, 200, 200 );
-
- memDC->SetBrush(wxNullBrush);
- memDC->SetPen(wxNullPen);
- dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
- delete bmpBlit;
- delete memDC;
- }
- }
+ static const wxCoord WIDTH = 200;
+ static const wxCoord HEIGHT = 80;
+
+ wxCoord x = 10,
+ y = 10;
+
+ dc.SetBrush(wxBrush(*wxGREEN, wxSOLID));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Solid green"), x + 10, y + 10);
+
+ y += HEIGHT;
+ dc.SetBrush(wxBrush(*wxRED, wxCROSSDIAG_HATCH));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Hatched red"), x + 10, y + 10);
+
+ y += HEIGHT;
+ dc.SetBrush(wxBrush(*gs_bmpMask));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Stipple mono"), x + 10, y + 10);
+
+ y += HEIGHT;
+ dc.SetBrush(wxBrush(*gs_bmpNoMask));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Stipple colour"), x + 10, y + 10);
+}
- delete brush4;
- delete brush4_mono;
- delete brush36;
+void MyCanvas::DrawTestPoly(wxDC& dc)
+{
+ wxBrush brushHatch(*wxRED, wxFDIAGONAL_HATCH);
+ dc.SetBrush(brushHatch);
+
+ wxPoint star[5];
+ star[0] = wxPoint(100, 60);
+ star[1] = wxPoint(60, 150);
+ star[2] = wxPoint(160, 100);
+ star[3] = wxPoint(40, 100);
+ star[4] = wxPoint(140, 150);
+
+ dc.DrawText(_T("You should see two (irregular) stars below, the left one ")
+ _T("hatched"), 10, 10);
+ dc.DrawText(_T("except for the central region and the right ")
+ _T("one entirely hatched"), 10, 30);
+ dc.DrawText(_T("The third star only has a hatched outline"), 10, 50);
+
+ dc.DrawPolygon(WXSIZEOF(star), star, 0, 30);
+ dc.DrawPolygon(WXSIZEOF(star), star, 160, 30, wxWINDING_RULE);
+
+ wxPoint star2[10];
+ star2[0] = wxPoint(0, 100);
+ star2[1] = wxPoint(-59, -81);
+ star2[2] = wxPoint(95, 31);
+ star2[3] = wxPoint(-95, 31);
+ star2[4] = wxPoint(59, -81);
+ star2[5] = wxPoint(0, 80);
+ star2[6] = wxPoint(-47, -64);
+ star2[7] = wxPoint(76, 24);
+ star2[8] = wxPoint(-76, 24);
+ star2[9] = wxPoint(47, -64);
+ int count[2] = {5, 5};
+
+ dc.DrawPolyPolygon(WXSIZEOF(count), count, star2, 450, 150);
}
void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
{
- dc.SetPen( wxPen( "black", width, wxSOLID) );
+ dc.SetPen( wxPen( wxT("black"), width, wxSOLID) );
dc.SetBrush( *wxRED_BRUSH );
dc.DrawText(wxString::Format(wxT("Testing lines of width %d"), width), x + 10, y - 10);
dc.DrawRectangle( x+10, y+10, 100, 190 );
- dc.DrawText("Solid/dot/short dash/long dash/dot dash", x + 150, y + 10);
- dc.SetPen( wxPen( "black", width, wxSOLID) );
+ dc.DrawText(_T("Solid/dot/short dash/long dash/dot dash"), x + 150, y + 10);
+ dc.SetPen( wxPen( wxT("black"), width, wxSOLID) );
dc.DrawLine( x+20, y+20, 100, y+20 );
- dc.SetPen( wxPen( "black", width, wxDOT) );
+ dc.SetPen( wxPen( wxT("black"), width, wxDOT) );
dc.DrawLine( x+20, y+30, 100, y+30 );
- dc.SetPen( wxPen( "black", width, wxSHORT_DASH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxSHORT_DASH) );
dc.DrawLine( x+20, y+40, 100, y+40 );
- dc.SetPen( wxPen( "black", width, wxLONG_DASH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxLONG_DASH) );
dc.DrawLine( x+20, y+50, 100, y+50 );
- dc.SetPen( wxPen( "black", width, wxDOT_DASH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxDOT_DASH) );
dc.DrawLine( x+20, y+60, 100, y+60 );
- dc.DrawText("Misc hatches", x + 150, y + 70);
- dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) );
+ dc.DrawText(_T("Misc hatches"), x + 150, y + 70);
+ dc.SetPen( wxPen( wxT("black"), width, wxBDIAGONAL_HATCH) );
dc.DrawLine( x+20, y+70, 100, y+70 );
- dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxCROSSDIAG_HATCH) );
dc.DrawLine( x+20, y+80, 100, y+80 );
- dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxFDIAGONAL_HATCH) );
dc.DrawLine( x+20, y+90, 100, y+90 );
- dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxCROSS_HATCH) );
dc.DrawLine( x+20, y+100, 100, y+100 );
- dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxHORIZONTAL_HATCH) );
dc.DrawLine( x+20, y+110, 100, y+110 );
- dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) );
+ dc.SetPen( wxPen( wxT("black"), width, wxVERTICAL_HATCH) );
dc.DrawLine( x+20, y+120, 100, y+120 );
- dc.DrawText("User dash", x + 150, y + 140);
- wxPen ud( "black", width, wxUSER_DASH );
- wxDash dash1[1];
- dash1[0] = 0;
- ud.SetDashes( 1, dash1 );
+ dc.DrawText(_T("User dash"), x + 150, y + 140);
+ wxPen ud( wxT("black"), width, wxUSER_DASH );
+ wxDash dash1[6];
+ dash1[0] = 8; // Long dash <---------+
+ dash1[1] = 2; // Short gap |
+ dash1[2] = 3; // Short dash |
+ dash1[3] = 2; // Short gap |
+ dash1[4] = 3; // Short dash |
+ dash1[5] = 2; // Short gap and repeat +
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
dc.DrawLine( x+20, y+140, 100, y+140 );
- dash1[0] = 1;
- ud.SetDashes( 1, dash1 );
+ dash1[0] = 5; // Make first dash shorter
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
dc.DrawLine( x+20, y+150, 100, y+150 );
- dash1[0] = 2;
- ud.SetDashes( 1, dash1 );
+ dash1[2] = 5; // Make second dash longer
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
dc.DrawLine( x+20, y+160, 100, y+160 );
- dash1[0] = 0x7F;
- ud.SetDashes( 1, dash1 );
+ dash1[4] = 5; // Make third dash longer
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
dc.DrawLine( x+20, y+170, 100, y+170 );
}
{
// mark the origin
dc.DrawCircle(0, 0, 10);
-#if !(defined __WXGTK__) && !(defined __WXMOTIF__) && !(defined __WXMGL__)
- // not implemented in wxGTK or wxMOTIF :-(
- dc.FloodFill(0, 0, wxColour(255, 0, 0));
-#endif //
+
+ //flood fill using brush, starting at 1,1 and replacing whatever colour we find there
+ dc.SetBrush(wxBrush(wxColour(128,128,0), wxSOLID));
+ wxColour tmpColour ;
+ dc.GetPixel(1,1, &tmpColour);
+ dc.FloodFill(1,1, tmpColour, wxFLOOD_SURFACE);
dc.DrawCheckMark(5, 80, 15, 15);
dc.DrawCheckMark(25, 80, 30, 30);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush( *wxGREEN_BRUSH );
dc.DrawRectangle(x, 10, rectSize, rectSize);
- dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE);
+ dc.DrawBitmap(m_std_icon, x + 5, 15, true);
x += rectSize + 10;
dc.DrawRectangle(x, 10, rectSize, rectSize);
dc.DrawIcon(m_std_icon, x + 5, 15);
//dc.SetBrush( *wxTRANSPARENT_BRUSH );
if (m_smile_bmp.Ok())
- dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE);
+ dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, true);
dc.SetBrush( *wxBLACK_BRUSH );
dc.DrawRectangle( 0, 160, 1000, 300 );
memdc.SelectObject( wxNullBitmap );
dc.DrawBitmap( bitmap, 10, 170 );
- wxImage image( bitmap );
+ wxImage image = bitmap.ConvertToImage();
image.Rescale( 60,210 );
- bitmap = image.ConvertToBitmap();
+ bitmap = wxBitmap(image);
dc.DrawBitmap( bitmap, 50, 170 );
// test the rectangle outline drawing - there should be one pixel between
wxMemoryDC memdc2;
memdc2.SelectObject(bitmap2);
- wxBrush yellowBrush(wxColour(255, 255, 0), wxSOLID);
+ wxColour clr(255, 255, 0);
+ wxBrush yellowBrush(clr, wxSOLID);
memdc2.SetBackground(yellowBrush);
memdc2.Clear();
- wxPen yellowPen(wxColour(255, 255, 0), 1, wxSOLID);
+ wxPen yellowPen(clr, 1, wxSOLID);
// Now draw a white rectangle with red outline. It should
// entirely eclipse the yellow background.
void MyCanvas::DrawText(wxDC& dc)
{
// set underlined font for testing
- dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) );
- dc.DrawText( "This is text", 110, 10 );
- dc.DrawRotatedText( "That is text", 20, 10, -45 );
+ dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, true) );
+ dc.DrawText( _T("This is text"), 110, 10 );
+ dc.DrawRotatedText( _T("That is text"), 20, 10, -45 );
// use wxSWISS_FONT and not wxNORMAL_FONT as the latter can't be rotated
// under Win9x (it is not TrueType)
dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) );
- dc.DrawText( "This is Swiss 18pt text.", 110, 40 );
+ dc.DrawText( _T("This is Swiss 18pt text."), 110, 40 );
long length;
long height;
long descent;
- dc.GetTextExtent( "This is Swiss 18pt text.", &length, &height, &descent );
+ dc.GetTextExtent( _T("This is Swiss 18pt text."), &length, &height, &descent );
text.Printf( wxT("Dimensions are length %ld, height %ld, descent %ld"), length, height, descent );
dc.DrawText( text, 110, 80 );
// test the logical function effect
wxCoord y = 150;
dc.SetLogicalFunction(wxINVERT);
- dc.DrawText( "There should be no text below", 110, 150 );
+ dc.DrawText( _T("There should be no text below"), 110, 150 );
dc.DrawRectangle( 110, y, 100, height );
// twice drawn inverted should result in invisible
y += height;
- dc.DrawText( "Invisible text", 110, y );
+ dc.DrawText( _T("Invisible text"), 110, y );
dc.DrawRectangle( 110, y, 100, height );
- dc.DrawText( "Invisible text", 110, y );
+ dc.DrawText( _T("Invisible text"), 110, y );
dc.DrawRectangle( 110, y, 100, height );
dc.SetLogicalFunction(wxCOPY);
y += height;
dc.DrawRectangle( 110, y, 100, height );
- dc.DrawText( "Visible text", 110, y );
+ dc.DrawText( _T("Visible text"), 110, y );
}
static const struct
void MyCanvas::DrawImages(wxDC& dc)
{
- dc.DrawText("original image", 0, 0);
+ dc.DrawText(_T("original image"), 0, 0);
dc.DrawBitmap(*gs_bmpNoMask, 0, 20, 0);
- dc.DrawText("with colour mask", 0, 100);
- dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, TRUE);
- dc.DrawText("the mask image", 0, 200);
+ dc.DrawText(_T("with colour mask"), 0, 100);
+ dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, true);
+ dc.DrawText(_T("the mask image"), 0, 200);
dc.DrawBitmap(*gs_bmpMask, 0, 220, 0);
- dc.DrawText("masked image", 0, 300);
- dc.DrawBitmap(*gs_bmpWithMask, 0, 320, TRUE);
+ dc.DrawText(_T("masked image"), 0, 300);
+ dc.DrawBitmap(*gs_bmpWithMask, 0, 320, true);
int cx = gs_bmpWithColMask->GetWidth(),
cy = gs_bmpWithColMask->GetHeight();
dc.DrawText(rasterOperations[n].name, x, y - 20);
memDC.SelectObject(*gs_bmpWithColMask);
- dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
+ dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, true);
}
}
y = 100,
r = 20;
- dc.DrawText("Some circles", 0, y);
+ dc.DrawText(_T("Some circles"), 0, y);
dc.DrawCircle(x, y, r);
dc.DrawCircle(x + 2*r, y, r);
dc.DrawCircle(x + 4*r, y, r);
y += 2*r;
- dc.DrawText("And ellipses", 0, y);
+ dc.DrawText(_T("And ellipses"), 0, y);
dc.DrawEllipse(x - r, y, 2*r, r);
dc.DrawEllipse(x + r, y, 2*r, r);
dc.DrawEllipse(x + 3*r, y, 2*r, r);
y += 2*r;
- dc.DrawText("And arcs", 0, y);
+ dc.DrawText(_T("And arcs"), 0, y);
dc.DrawArc(x - r, y, x + r, y, x, y);
dc.DrawArc(x + 4*r, y, x + 2*r, y, x + 3*r, y);
dc.DrawArc(x + 5*r, y, x + 5*r, y, x + 6*r, y);
void MyCanvas::DrawRegions(wxDC& dc)
{
- dc.DrawText("You should see a red rect partly covered by a cyan one "
- "on the left", 10, 5);
- dc.DrawText("and 5 smileys from which 4 are partially clipped on the "
- "right (2 copies should be identical)",
+ dc.DrawText(_T("You should see a red rect partly covered by a cyan one ")
+ _T("on the left"), 10, 5);
+ dc.DrawText(_T("and 5 smileys from which 4 are partially clipped on the right"),
10, 5 + dc.GetCharHeight());
+ dc.DrawText(_T("The second copy should be identical but right part of it ")
+ _T("should be offset by 10 pixels."),
+ 10, 5 + 2*dc.GetCharHeight());
- DrawRegionsHelper(dc, 10);
- DrawRegionsHelper(dc, 350);
+ DrawRegionsHelper(dc, 10, true);
+ DrawRegionsHelper(dc, 350, false);
}
-void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x)
+void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime)
{
+ wxCoord y = 100;
+
dc.DestroyClippingRegion();
dc.SetBrush( *wxWHITE_BRUSH );
dc.SetPen( *wxTRANSPARENT_PEN );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
- dc.SetClippingRegion( x+10,60,100,270 );
+ dc.SetClippingRegion( x + 10, y + 10, 100, 270 );
dc.SetBrush( *wxRED_BRUSH );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
- dc.SetClippingRegion( x+10,60,100,100 );
+ dc.SetClippingRegion( x + 10, y + 10, 100, 100 );
dc.SetBrush( *wxCYAN_BRUSH );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
- // when drawing the left half, destroy the clipping region, when drawing
- // the right one - leave it
- //
- // normally it shouldn't make any difference as SetClippingRegion()
- // replaces the old clipping region
- if ( x < 300 )
- dc.DestroyClippingRegion();
- dc.SetClippingRegion( x+110,70,100,270 );
+ dc.DestroyClippingRegion();
+
+ wxRegion region(x + 110, y + 20, 100, 270);
+#if !defined(__WXMOTIF__) && !defined(__WXMAC__)
+ if ( !firstTime )
+ region.Offset(10, 10);
+#endif
+ dc.SetClippingRegion(region);
dc.SetBrush( *wxGREY_BRUSH );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
if (m_smile_bmp.Ok())
{
- dc.DrawBitmap( m_smile_bmp, x+150, 200, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+130, 60, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+130, 330, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+100, 120, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+200, 120, TRUE );
+ dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, true );
+ dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, true );
+ dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, true );
}
}
if ( m_owner->m_textureBackground) {
if ( ! m_owner->m_backgroundBrush.Ok() ) {
- wxBrush b(wxColour(0,128,0), wxSOLID);
+ wxColour clr(0,128,0);
+ wxBrush b(clr, wxSOLID);
dc.SetBackground(b);
}
}
+ if ( m_clip )
+ dc.SetClippingRegion(100, 100, 100, 100);
+
dc.Clear();
- if ( m_owner->m_textureBackground) {
+ if ( m_owner->m_textureBackground )
+ {
dc.SetPen(*wxMEDIUM_GREY_PEN);
- for (int i=0; i<200; i++)
+ for ( int i = 0; i < 200; i++ )
dc.DrawLine(0, i*10, i*10, 0);
}
DrawTestLines( 0, 760, 6, dc );
break;
+ case Show_Brushes:
+ DrawTestBrushes(dc);
+ break;
+
case Show_Polygons:
- DrawTestPoly( 0, 100, dc, 0 );
-/*
- DrawTestPoly( 33, 500, dc, 1 );
- DrawTestPoly( 43, 1000, dc, 2 );
-*/
+ DrawTestPoly(dc);
break;
case Show_Mask:
case Show_Ops:
DrawWithLogicalOps(dc);
break;
-
- default:
- {
- dc.SetPen( *wxBLACK_PEN );
- dc.DrawLine( 0,0,100,100 );
- }
-
}
}
void MyCanvas::OnMouseMove(wxMouseEvent &event)
{
+#if wxUSE_STATUSBAR
wxClientDC dc(this);
PrepareDC(dc);
m_owner->PrepareDC(dc);
wxString str;
str.Printf( wxT("Current mouse position: %d,%d"), (int)x, (int)y );
m_owner->SetStatusText( str );
+#else
+ wxUnusedVar(event);
+#endif // wxUSE_STATUSBAR
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (File_Quit, MyFrame::OnQuit)
EVT_MENU (File_About, MyFrame::OnAbout)
+ EVT_MENU (File_Clip, MyFrame::OnClip)
EVT_MENU_RANGE(MenuShow_First, MenuShow_Last, MyFrame::OnShow)
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size,
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size,
wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
{
// set the frame icon
SetIcon(wxICON(mondrian));
wxMenu *menuFile = new wxMenu;
- menuFile->Append(File_ShowDefault, "&Default screen\tF1");
- menuFile->Append(File_ShowText, "&Text screen\tF2");
- menuFile->Append(File_ShowLines, "&Lines screen\tF3");
- menuFile->Append(File_ShowPolygons, "&Polygons screen\tF4");
- menuFile->Append(File_ShowMask, "wx&Mask screen\tF5");
- menuFile->Append(File_ShowOps, "&ROP screen\tF6");
- menuFile->Append(File_ShowRegions, "Re&gions screen\tF7");
- menuFile->Append(File_ShowCircles, "&Circles screen\tF8");
+ menuFile->Append(File_ShowDefault, _T("&Default screen\tF1"));
+ menuFile->Append(File_ShowText, _T("&Text screen\tF2"));
+ menuFile->Append(File_ShowLines, _T("&Lines screen\tF3"));
+ menuFile->Append(File_ShowBrushes, _T("&Brushes screen\tF4"));
+ menuFile->Append(File_ShowPolygons, _T("&Polygons screen\tF5"));
+ menuFile->Append(File_ShowMask, _T("&Mask screen\tF6"));
+ menuFile->Append(File_ShowOps, _T("&ROP screen\tF7"));
+ menuFile->Append(File_ShowRegions, _T("Re&gions screen\tF8"));
+ menuFile->Append(File_ShowCircles, _T("&Circles screen\tF9"));
+ menuFile->AppendSeparator();
+ menuFile->AppendCheckItem(File_Clip, _T("&Clip\tCtrl-C"), _T("Clip/unclip drawing"));
menuFile->AppendSeparator();
- menuFile->Append(File_About, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->Append(File_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
menuFile->AppendSeparator();
- menuFile->Append(File_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(File_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *menuMapMode = new wxMenu;
- menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
- menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
- menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
- menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
- menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
+ menuMapMode->Append( MapMode_Text, _T("&TEXT map mode") );
+ menuMapMode->Append( MapMode_Lometric, _T("&LOMETRIC map mode") );
+ menuMapMode->Append( MapMode_Twips, _T("T&WIPS map mode") );
+ menuMapMode->Append( MapMode_Points, _T("&POINTS map mode") );
+ menuMapMode->Append( MapMode_Metric, _T("&METRIC map mode") );
wxMenu *menuUserScale = new wxMenu;
- menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" );
- menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" );
- menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" );
- menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" );
+ menuUserScale->Append( UserScale_StretchHoriz, _T("Stretch &horizontally\tCtrl-H") );
+ menuUserScale->Append( UserScale_ShrinkHoriz, _T("Shrin&k horizontally\tCtrl-G") );
+ menuUserScale->Append( UserScale_StretchVertic, _T("Stretch &vertically\tCtrl-V") );
+ menuUserScale->Append( UserScale_ShrinkVertic, _T("&Shrink vertically\tCtrl-W") );
menuUserScale->AppendSeparator();
- menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" );
+ menuUserScale->Append( UserScale_Restore, _T("&Restore to normal\tCtrl-0") );
wxMenu *menuAxis = new wxMenu;
- menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE );
- menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE );
+ menuAxis->AppendCheckItem( AxisMirror_Horiz, _T("Mirror horizontally\tCtrl-M") );
+ menuAxis->AppendCheckItem( AxisMirror_Vertic, _T("Mirror vertically\tCtrl-N") );
wxMenu *menuLogical = new wxMenu;
- menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
- menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
- menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
- menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
+ menuLogical->Append( LogicalOrigin_MoveDown, _T("Move &down\tCtrl-D") );
+ menuLogical->Append( LogicalOrigin_MoveUp, _T("Move &up\tCtrl-U") );
+ menuLogical->Append( LogicalOrigin_MoveLeft, _T("Move &right\tCtrl-L") );
+ menuLogical->Append( LogicalOrigin_MoveRight, _T("Move &left\tCtrl-R") );
+ menuLogical->AppendSeparator();
+ menuLogical->Append( LogicalOrigin_Set, _T("Set to (&100, 100)\tShift-Ctrl-1") );
+ menuLogical->Append( LogicalOrigin_Restore, _T("&Restore to normal\tShift-Ctrl-0") );
wxMenu *menuColour = new wxMenu;
- menuColour->Append( Colour_TextForeground, "Text foreground..." );
- menuColour->Append( Colour_TextBackground, "Text background..." );
- menuColour->Append( Colour_Background, "Background colour..." );
- menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
- menuColour->Append( Colour_TextureBackgound, "Draw textured background\tCtrl-T", "", TRUE);
+#if wxUSE_COLOURDLG
+ menuColour->Append( Colour_TextForeground, _T("Text &foreground...") );
+ menuColour->Append( Colour_TextBackground, _T("Text &background...") );
+ menuColour->Append( Colour_Background, _T("Background &colour...") );
+#endif // wxUSE_COLOURDLG
+ menuColour->AppendCheckItem( Colour_BackgroundMode, _T("&Opaque/transparent\tCtrl-B") );
+ menuColour->AppendCheckItem( Colour_TextureBackgound, _T("Draw textured back&ground\tCtrl-T") );
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, "&File");
- menuBar->Append(menuMapMode, "&MapMode");
- menuBar->Append(menuUserScale, "&UserScale");
- menuBar->Append(menuAxis, "&Axis");
- menuBar->Append(menuLogical, "&LogicalOrigin");
- menuBar->Append(menuColour, "&Colours");
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(menuMapMode, _T("&Mode"));
+ menuBar->Append(menuUserScale, _T("&Scale"));
+ menuBar->Append(menuAxis, _T("&Axis"));
+ menuBar->Append(menuLogical, _T("&Origin"));
+ menuBar->Append(menuColour, _T("&Colours"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
- // create a status bar just for fun (by default with 1 pane only)
+#if wxUSE_STATUSBAR
CreateStatusBar(2);
- SetStatusText("Welcome to wxWindows!");
+ SetStatusText(_T("Welcome to wxWidgets!"));
+#endif // wxUSE_STATUSBAR
m_mapMode = wxMM_TEXT;
m_xUserScale = 1.0;
m_xLogicalOrigin = 0;
m_yLogicalOrigin = 0;
m_xAxisReversed =
- m_yAxisReversed = FALSE;
+ m_yAxisReversed = false;
m_backgroundMode = wxSOLID;
m_colourForeground = *wxRED;
m_colourBackground = *wxBLUE;
- m_textureBackground = FALSE;
+ m_textureBackground = false;
m_canvas = new MyCanvas( this );
m_canvas->SetScrollbars( 10, 10, 100, 240 );
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
wxString msg;
msg.Printf( wxT("This is the about dialog of the drawing sample.\n")
wxT("This sample tests various primitive drawing functions\n")
- wxT("without any tests to prevent flicker.\n")
+ wxT("(without any attempts to prevent flicker).\n")
wxT("Copyright (c) Robert Roebling 1999")
);
- wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(msg, _T("About Drawing"), wxOK | wxICON_INFORMATION, this);
+}
+
+void MyFrame::OnClip(wxCommandEvent& event)
+{
+ m_canvas->Clip(event.IsChecked());
}
void MyFrame::OnShow(wxCommandEvent& event)
{
- m_canvas->Show((ScreenToShow)(event.GetId() - MenuShow_First));
+ m_canvas->ToShow((ScreenToShow)(event.GetId() - MenuShow_First));
}
void MyFrame::OnOption(wxCommandEvent& event)
case LogicalOrigin_MoveRight:
m_xLogicalOrigin -= 10;
break;
+ case LogicalOrigin_Set:
+ m_xLogicalOrigin =
+ m_yLogicalOrigin = -100;
+ break;
+ case LogicalOrigin_Restore:
+ m_xLogicalOrigin =
+ m_yLogicalOrigin = 0;
+ break;
case UserScale_StretchHoriz:
m_xUserScale *= 1.10;
m_xAxisReversed = !m_xAxisReversed;
break;
+#if wxUSE_COLOURDLG
case Colour_TextForeground:
m_colourForeground = SelectColour();
break;
}
}
break;
+#endif // wxUSE_COLOURDLG
+
case Colour_BackgroundMode:
m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT
: wxSOLID;
void MyFrame::PrepareDC(wxDC& dc)
{
- dc.SetMapMode( m_mapMode );
- dc.SetUserScale( m_xUserScale, m_yUserScale );
dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
+ dc.SetUserScale( m_xUserScale, m_yUserScale );
+ dc.SetMapMode( m_mapMode );
}
+#if wxUSE_COLOURDLG
wxColour MyFrame::SelectColour()
{
wxColour col;
return col;
}
+#endif // wxUSE_COLOURDLG
+