// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "sound.h"
-#endif
+#include "wx/wxprec.h"
#include "wx/object.h"
#include "wx/string.h"
#ifdef __WXMAC__
#include "wx/mac/uma.h"
+#ifndef __DARWIN__
#include <Movies.h>
#include <Gestalt.h>
#endif
+#endif
#if defined __WXMAC__ && defined __DARWIN__/*TARGET_CARBON*/
#ifdef __APPLE_CC__
#include <qtml.h>
#endif
+#ifndef __DARWIN__
#include <QuickTimeComponents.h>
+#else
+#include <QuickTime/QuickTimeComponents.h>
+#endif
//Time between timer calls
#define MOVIE_DELAY 100
DisposeMovie(m_movie);
Stop();
- //Note that ExitMovies() is not neccessary, but
+ //Note that ExitMovies() is not necessary, but
//the docs are fuzzy on whether or not TerminateQTML is
ExitMovies();
int nError;
//-2093 no dll
if ((nError = InitializeQTML(0)) != noErr)
- wxLogSysError(wxString::Format("Couldn't Initialize Quicktime-%i", nError));
+ wxLogSysError(wxString::Format(wxT("Couldn't Initialize Quicktime-%i"), nError));
#endif
EnterMovies();
return true;
int nError;
if ((nError = NativePathNameToFSSpec ((char*) m_sndname.c_str(), &sfFile, 0)) != noErr)
{
+/*
wxLogSysError(wxString::Format(wxT("File:%s does not exist\nError:%i"),
m_sndname.c_str(), nError));
+*/
return false;
}
#endif
wxASSERT_MSG(!(flags & wxSOUND_LOOP), wxT("Can't loop and play syncronously at the same time"));
//Play movie until it ends, then exit
+ //Note that due to quicktime caching this may not always
+ //work 100% correctly
while (!IsMovieDone(movie))
- MoviesTask(movie, 0);
+ MoviesTask(movie, 1);
DisposeMovie(movie);
}