#include "wx/tokenzr.h"
+// for MSVC5 and old w32api
+#ifndef HANGUL_CHARSET
+# define HANGUL_CHARSET 129
+#endif
+
// ============================================================================
// implementation
// ============================================================================
encoding = (wxFontEncoding)enc;
facename = tokenizer.GetNextToken();
- if ( !facename )
- return FALSE;
wxString tmp = tokenizer.GetNextToken();
- if ( !tmp )
+ if ( tmp.empty() )
{
- // default charset (don't use DEFAULT_CHARSET though because of subtle
- // Windows 9x/NT differences in handling it)
+ // default charset: but don't use DEFAULT_CHARSET here because it might
+ // be different from the machine on which the file we had read this
+ // encoding desc from was created
charset = ANSI_CHARSET;
}
else
wxString s;
s << (long)encoding << _T(';') << facename;
+
+ // ANSI_CHARSET is assumed anyhow
if ( charset != ANSI_CHARSET )
{
s << _T(';') << charset;
// although this function is supposed to return an exact match, do do
// some mappings here for the most common case of "standard" encoding
case wxFONTENCODING_SYSTEM:
+ info->charset = DEFAULT_CHARSET;
+ break;
+
case wxFONTENCODING_ISO8859_1:
case wxFONTENCODING_ISO8859_15:
case wxFONTENCODING_CP1252:
wxZeroMemory(lf); // all default values
lf.lfCharSet = info.charset;
- wxStrncpy(lf.lfFaceName, info.facename, sizeof(lf.lfFaceName));
+ wxStrncpy(lf.lfFaceName, info.facename, WXSIZEOF(lf.lfFaceName));
HFONT hfont = ::CreateFontIndirect(&lf);
if ( !hfont )
switch ( cs )
{
default:
- // JACS: Silently using ANSI_CHARSET
- // apparently works for Chinese Windows. Assume it works
- // for all/most other languages.
- //wxFAIL_MSG(wxT("unsupported charset"));
- // fall through
+ // assume the system charset
+ fontEncoding = wxFONTENCODING_SYSTEM;
+ break;
case ANSI_CHARSET:
fontEncoding = wxFONTENCODING_CP1252;
void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
{
- int ff_family;
- wxString ff_face;
-
- switch ( font->GetFamily() )
- {
- case wxSCRIPT:
- ff_family = FF_SCRIPT;
- ff_face = _T("Script");
- break;
-
- case wxDECORATIVE:
- ff_family = FF_DECORATIVE;
- break;
-
- case wxROMAN:
- ff_family = FF_ROMAN;
- ff_face = _T("Times New Roman");
- break;
-
- case wxTELETYPE:
- case wxMODERN:
- ff_family = FF_MODERN;
- ff_face = _T("Courier New");
- break;
-
- case wxSWISS:
- ff_family = FF_SWISS;
- ff_face = _T("Arial");
- break;
-
- case wxDEFAULT:
- default:
- ff_family = FF_SWISS;
- ff_face = _T("MS Sans Serif");
- }
-
- BYTE ff_italic;
- switch ( font->GetStyle() )
+ // maybe we already have LOGFONT for this font?
+ wxNativeFontInfo *fontinfo = font->GetNativeFontInfo();
+ if ( !fontinfo )
{
- case wxITALIC:
- case wxSLANT:
- ff_italic = 1;
- break;
-
- default:
- wxFAIL_MSG(wxT("unknown font slant"));
- // fall through
-
- case wxNORMAL:
- ff_italic = 0;
- }
-
- int ff_weight;
- switch ( font->GetWeight() )
- {
- default:
- wxFAIL_MSG(_T("unknown font weight"));
- // fall through
-
- case wxNORMAL:
- ff_weight = FW_NORMAL;
- break;
-
- case wxLIGHT:
- ff_weight = FW_LIGHT;
- break;
-
- case wxBOLD:
- ff_weight = FW_BOLD;
- break;
- }
-
- // VZ: I'm reverting this as we clearly must use the real screen
- // resolution instead of hardcoded one or it surely will fail to work
- // in some cases.
- //
- // If there are any problems with this code, please let me know about
- // it instead of reverting this change, thanks!
-#if 1 // wxUSE_SCREEN_DPI
- const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
-#else // 0
- // New behaviour: apparently ppInch varies according to Large/Small Fonts
- // setting in Windows. This messes up fonts. So, set ppInch to a constant
- // 96 dpi.
- static const int ppInch = 96;
-#endif // 1/0
-
- int pointSize = font->GetPointSize();
-#if wxFONT_SIZE_COMPATIBILITY
- // Incorrect, but compatible with old wxWindows behaviour
- int nHeight = (pointSize*ppInch)/72;
-#else
- // Correct for Windows compatibility
- int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5);
-#endif
-
- wxString facename = font->GetFaceName();
- if ( !!facename )
- {
- ff_face = facename;
- }
- //else: ff_face is a reasonable default facename for this font family
-
- // deal with encoding now
- wxNativeEncodingInfo info;
- wxFontEncoding encoding = font->GetEncoding();
- if ( !wxGetNativeFontEncoding(encoding, &info) )
- {
-#if wxUSE_FONTMAP
- if ( !wxTheFontMapper->GetAltForEncoding(encoding, &info) )
-#endif // wxUSE_FONTMAP
+ // use wxNativeFontInfo methods to build a LOGFONT for this font
+ fontinfo = new wxNativeFontInfo;
+
+ // translate all font parameters
+ fontinfo->SetStyle((wxFontStyle)font->GetStyle());
+ fontinfo->SetWeight((wxFontWeight)font->GetWeight());
+ fontinfo->SetUnderlined(font->GetUnderlined());
+ fontinfo->SetPointSize(font->GetPointSize());
+
+ // set the family/facename
+ fontinfo->SetFamily((wxFontFamily)font->GetFamily());
+ wxString facename = font->GetFaceName();
+ if ( !facename.empty() )
{
- // unsupported encoding, replace with the default
- info.charset = ANSI_CHARSET;
+ fontinfo->SetFaceName(facename);
}
- }
- if ( !info.facename.IsEmpty() )
- {
- // the facename determined by the encoding overrides everything else
- ff_face = info.facename;
+ // deal with encoding now (it may override the font family and facename
+ // so do it after setting them)
+ fontinfo->SetEncoding(font->GetEncoding());
}
// transfer all the data to LOGFONT
- logFont->lfHeight = nHeight;
- logFont->lfWidth = 0;
- logFont->lfEscapement = 0;
- logFont->lfOrientation = 0;
- logFont->lfWeight = ff_weight;
- logFont->lfItalic = ff_italic;
- logFont->lfUnderline = (BYTE)font->GetUnderlined();
- logFont->lfStrikeOut = 0;
- logFont->lfCharSet = info.charset;
- logFont->lfOutPrecision = OUT_DEFAULT_PRECIS;
- logFont->lfClipPrecision = CLIP_DEFAULT_PRECIS;
- logFont->lfQuality = PROOF_QUALITY;
- logFont->lfPitchAndFamily = DEFAULT_PITCH | ff_family;
- wxStrncpy(logFont->lfFaceName, ff_face, WXSIZEOF(logFont->lfFaceName));
+ *logFont = fontinfo->lf;
+
+ delete fontinfo;
}
wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)