// VZ: this warning, given for operators==() and !=() is not wrong, as ==
// shouldn't be used with doubles, but we get too many of them and
// removing these operators is probably not a good idea
+ //
+ // Maybe we should alway compare doubles up to some "epsilon" precision
#pragma warning(push)
// floating-point equality and inequality comparisons are unreliable
#else /* !__INTELC__ */
inline bool wxIsSameDouble(double x, double y) { return x == y; }
#endif /* __INTELC__/!__INTELC__ */
+
+inline bool wxIsNullDouble(double x) { return wxIsSameDouble(x, 0.); }
#endif /* __cplusplus */
+#if wxUSE_APPLE_IEEE
+#ifdef __cplusplus
+ extern "C" {
+#endif
+ /* functions from common/extended.c */
+ extern wxFloat64 ConvertFromIeeeExtended(const wxInt8 *bytes);
+ extern void ConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes);
+#ifdef __cplusplus
+ }
+#endif
+#endif /* wxUSE_APPLE_IEEE */
+
+
#endif /* _WX_MATH_H_ */