///////////////////////////////////////////////////////////////////////////////
-// Name: gtk/renderer.cpp
+// Name: src/gtk1/renderer.cpp
// Purpose: implementation of wxRendererNative for wxGTK
// Author: Vadim Zeitlin
// Modified by:
#endif
#include "wx/renderer.h"
-#include <gtk/gtk.h>
-#include "wx/gtk/win_gtk.h"
-#include "wx/window.h"
-#include "wx/dc.h"
-#include "wx/dcclient.h"
+#ifndef WX_PRECOMP
+ #include "wx/window.h"
+ #include "wx/dc.h"
+#endif
-#ifdef __WXGTK20__
- #include "wx/settings.h"
-#endif // GTK 2.0
+#include <gtk/gtk.h>
+#include "wx/gtk1/win_gtk.h"
+#include "wx/gtk1/dcclient.h"
-#ifdef __WXGTK20__
- #define WXUNUSED_IN_GTK1(arg) arg
-#else
- #define WXUNUSED_IN_GTK1(arg)
-#endif
+// RR: After a correction to the orientation of the sash
+// this doesn't seem to be required anymore and it
+// seems to confuse some themes so USE_ERASE_RECT=0
+#define USE_ERASE_RECT 0
// ----------------------------------------------------------------------------
// wxRendererGTK: our wxRendererNative implementation
const wxRect& rect,
int flags = 0);
-#ifdef __WXGTK20__
- // draw the expanded/collapsed icon for a tree control item
- virtual void DrawTreeItemButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
-#endif // GTK+ 2.0
-
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect,
const wxRect& rect,
int flags = 0);
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
// used by DrawHeaderButton and DrawComboBoxDropButton
static GtkWidget *GetButtonWidget();
-
-#ifdef __WXGTK20__
- // used by DrawTreeItemButton()
- static GtkWidget *GetTreeWidget();
-#endif // GTK+ 2.0
};
// ============================================================================
return s_button;
}
-#ifdef __WXGTK20__
-
-GtkWidget *
-wxRendererGTK::GetTreeWidget()
-{
- static GtkWidget *s_tree = NULL;
- static GtkWidget *s_window = NULL;
-
- if ( !s_tree )
- {
- s_tree = gtk_tree_view_new();
- s_window = gtk_window_new( GTK_WINDOW_POPUP );
- gtk_widget_realize( s_window );
- gtk_container_add( GTK_CONTAINER(s_window), s_tree );
- gtk_widget_realize( s_tree );
- }
-
- return s_tree;
-}
-
-#endif // GTK+ 2.0
-
// ----------------------------------------------------------------------------
// list/tree controls drawing
// ----------------------------------------------------------------------------
NULL,
button,
"button",
- dc.XLOG2DEV(rect.x) -1, rect.y -1, rect.width +2, rect.height +2
+ dc.LogicalToDeviceX(rect.x) -1, rect.y -1, rect.width +2, rect.height +2
);
}
-#ifdef __WXGTK20__
-
-// draw a ">" or "v" button
-void
-wxRendererGTK::DrawTreeItemButton(wxWindow* win,
- wxDC& dc, const wxRect& rect, int flags)
-{
- GtkWidget *tree = GetTreeWidget();
-
- // VZ: I don't know how to get the size of the expander so as to centre it
- // in the given rectangle, +2/3 below is just what looks good here...
- gtk_paint_expander
- (
- tree->style,
- GTK_PIZZA(win->m_wxwindow)->bin_window,
- GTK_STATE_NORMAL,
- NULL,
- tree,
- "treeview",
- dc.LogicalToDeviceX(rect.x) + 2,
- dc.LogicalToDeviceY(rect.y) + 3,
- flags & wxCONTROL_EXPANDED ? GTK_EXPANDER_EXPANDED
- : GTK_EXPANDER_COLLAPSED
- );
-}
-
-#endif // GTK+ 2.0
-
// ----------------------------------------------------------------------------
// splitter sash drawing
// ----------------------------------------------------------------------------
-// all this should probably be read from the current theme settings somehow?
-#ifdef __WXGTK20__
- // the full sash size
- static const wxCoord SASH_FULL_SIZE = 5;
-#else // GTK+ 1.x
- // the full sash width (should be even)
- static const wxCoord SASH_SIZE = 8;
+// the full sash width (should be even)
+static const wxCoord SASH_SIZE = 8;
- // margin around the sash
- static const wxCoord SASH_MARGIN = 2;
+// margin around the sash
+static const wxCoord SASH_MARGIN = 2;
- // the full sash size
- static const wxCoord SASH_FULL_SIZE = SASH_SIZE + SASH_MARGIN;
-#endif // GTK+ 2.x/1.x
+static int GetGtkSplitterFullSize()
+{
+ return SASH_SIZE + SASH_MARGIN;
+}
wxSplitterRenderParams
-wxRendererGTK::GetSplitterParams(const wxWindow * WXUNUSED(win))
+wxRendererGTK::GetSplitterParams(const wxWindow *WXUNUSED(win))
{
// we don't draw any border, hence 0 for the second field
return wxSplitterRenderParams
(
- SASH_FULL_SIZE,
+ GetGtkSplitterFullSize(),
0,
-#ifdef __WXGTK20__
- true // hot sensitive
-#else // GTK+ 1.x
false // not
-#endif // GTK+ 2.x/1.x
);
}
void
wxRendererGTK::DrawSplitterSash(wxWindow *win,
- wxDC& dc,
+ wxDC& WXUNUSED(dc),
const wxSize& size,
wxCoord position,
wxOrientation orient,
- int WXUNUSED_IN_GTK1(flags))
+ int WXUNUSED(flags))
{
if ( !win->m_wxwindow->window )
{
return;
}
+ wxCoord full_size = GetGtkSplitterFullSize();
+
// are we drawing vertical or horizontal splitter?
const bool isVert = orient == wxVERTICAL;
GdkRectangle rect;
+#if USE_ERASE_RECT
GdkRectangle erase_rect;
+#endif
+
if ( isVert )
{
int h = win->GetClientSize().GetHeight();
rect.x = position;
rect.y = 0;
- rect.width = SASH_FULL_SIZE;
+ rect.width = full_size;
rect.height = h;
+#if USE_ERASE_RECT
erase_rect.x = position;
erase_rect.y = 0;
- erase_rect.width = SASH_FULL_SIZE;
+ erase_rect.width = full_size;
erase_rect.height = h;
+#endif
}
else // horz
{
rect.x = 0;
rect.y = position;
- rect.height = SASH_FULL_SIZE;
+ rect.height = full_size;
rect.width = w;
+#if USE_ERASE_RECT
erase_rect.y = position;
erase_rect.x = 0;
- erase_rect.height = SASH_FULL_SIZE;
+ erase_rect.height = full_size;
erase_rect.width = w;
+#endif
}
- // we must erase everything first, otherwise the garbage from the old sash
- // is left when dragging it
- //
- // TODO: is this the right way to draw themed background?
+#if USE_ERASE_RECT
+ // we must erase everything first, otherwise the garbage
+ // from the old sash is left when dragging it
gtk_paint_flat_box
(
win->m_wxwindow->style,
GTK_SHADOW_NONE,
NULL,
win->m_wxwindow,
- (char *)"base", // const_cast
+ (char *)"viewportbin", // const_cast
erase_rect.x,
erase_rect.y,
erase_rect.width,
erase_rect.height
);
+#endif
-#ifdef __WXGTK20__
- gtk_paint_handle
- (
- win->m_wxwindow->style,
- GTK_PIZZA(win->m_wxwindow)->bin_window,
- flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
- GTK_SHADOW_NONE,
- NULL /* no clipping */,
- win->m_wxwindow,
- "paned",
- rect.x,
- rect.y,
- rect.width,
- rect.height,
- !isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
- );
-#else // GTK+ 1.x
// leave some margin before sash itself
position += SASH_MARGIN / 2;
GTK_PIZZA(win->m_wxwindow)->bin_window,
GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
- (GdkRectangle*) NULL,
+ NULL,
win->m_wxwindow,
(char *)"paned", // const_cast
isVert ? position : size.x - 2*SASH_SIZE,
isVert ? size.y - 2*SASH_SIZE : position,
SASH_SIZE, SASH_SIZE
);
-#endif // GTK+ 2.x/1.x
}
-void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
+void
+wxRendererGTK::DrawDropArrow(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
{
GtkWidget *button = GetButtonWidget();
- // device context must inherit from wxWindowDC
- // (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
- wxWindowDC& wdc = (wxWindowDC&)dc;
+ // If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
+ // a window for gtk_paint_xxx function, then it won't
+ // work for wxMemoryDC. So that is why we assume wxDC
+ // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
+ // are derived from it) and use its m_window.
+ wxWindowDCImpl * const impl = wxDynamicCast(dc.GetImpl(), wxWindowDCImpl);
+ wxCHECK_RET( impl, "must have a window DC" );
+
+ GdkWindow* gdk_window = impl->GetGDKWindow();
- // only doing debug-time checking here (it should probably be enough)
- wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
+ // draw arrow so that there is even space horizontally
+ // on both sides
+ int arrowX = rect.width/4 + 1;
+ int arrowWidth = rect.width - (arrowX*2);
+
+ // scale arrow's height accoording to the width
+ int arrowHeight = rect.width/3;
+ int arrowY = (rect.height-arrowHeight)/2 +
+ ((rect.height-arrowHeight) & 1);
GtkStateType state;
- if ( flags & wxCONTROL_CURRENT )
- state = GTK_STATE_PRELIGHT;
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
else if ( flags & wxCONTROL_DISABLED )
state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
else
state = GTK_STATE_NORMAL;
- // erase background first
- gtk_paint_box
+ // draw arrow on button
+ gtk_paint_arrow
(
button->style,
- wdc.m_window,
+ gdk_window,
state,
- GTK_SHADOW_NONE,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
NULL,
button,
- "button",
- rect.x, rect.y, rect.width, rect.height
+ "arrow",
+ GTK_ARROW_DOWN,
+ FALSE,
+ rect.x + arrowX,
+ rect.y + arrowY,
+ arrowWidth,
+ arrowHeight
);
+}
- // draw arrow on button
- gtk_paint_arrow
+void
+wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
+
+ // for reason why we do this, see DrawDropArrow
+ wxWindowDCImpl * const impl = wxDynamicCast(dc.GetImpl(), wxWindowDCImpl);
+ wxCHECK_RET( impl, "must have a window DC" );
+
+ GdkWindow* gdk_window = impl->GetGDKWindow();
+
+ // draw button
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ gtk_paint_box
(
button->style,
- wdc.m_window,
+ gdk_window,
state,
flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
NULL,
button,
- "arrow",
- GTK_ARROW_DOWN,
- FALSE,
- rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
+ "button",
+ rect.x, rect.y, rect.width, rect.height
);
-}
+ // draw arrow on button
+ DrawDropArrow(win,dc,rect,flags);
+
+}