]> git.saurik.com Git - wxWidgets.git/blobdiff - src/gtk1/renderer.cpp
check default library directories in WX_PATH_FIND_LIBRARIES; do *not* add default...
[wxWidgets.git] / src / gtk1 / renderer.cpp
index c6e3f69cdcd64dd2c375922704165fd8119c9239..7c0a375e803e904d49d93fefc9505c69c3aedff2 100644 (file)
     #define WXUNUSED_IN_GTK1(arg)
 #endif
 
+// RR: After a correction to the orientation of the sash
+//     this doesn't seem to be required anymore and it
+//     seems to confuse some themes so USE_ERASE_RECT=0
+#define USE_ERASE_RECT 0
+
 // ----------------------------------------------------------------------------
 // wxRendererGTK: our wxRendererNative implementation
 // ----------------------------------------------------------------------------
@@ -79,6 +84,11 @@ public:
                                         const wxRect& rect,
                                         int flags = 0);
 
+    virtual void DrawDropArrow(wxWindow *win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0);
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
 private:
@@ -186,13 +196,19 @@ wxRendererGTK::DrawTreeItemButton(wxWindow* win,
 {
     GtkWidget *tree = GetTreeWidget();
 
+    GtkStateType state;
+    if ( flags & wxCONTROL_CURRENT )
+        state = GTK_STATE_PRELIGHT;
+    else
+        state = GTK_STATE_NORMAL;
+
     // VZ: I don't know how to get the size of the expander so as to centre it
     //     in the given rectangle, +2/3 below is just what looks good here...
     gtk_paint_expander
     (
         tree->style,
         GTK_PIZZA(win->m_wxwindow)->bin_window,
-        GTK_STATE_NORMAL,
+        state,
         NULL,
         tree,
         "treeview",
@@ -209,28 +225,37 @@ wxRendererGTK::DrawTreeItemButton(wxWindow* win,
 // splitter sash drawing
 // ----------------------------------------------------------------------------
 
-// all this should probably be read from the current theme settings somehow?
-#ifdef __WXGTK20__
-    // the full sash size
-    static const wxCoord SASH_FULL_SIZE = 5;
-#else // GTK+ 1.x
+#ifndef __WXGTK20__
     // the full sash width (should be even)
     static const wxCoord SASH_SIZE = 8;
 
     // margin around the sash
     static const wxCoord SASH_MARGIN = 2;
-
-    // the full sash size
-    static const wxCoord SASH_FULL_SIZE = SASH_SIZE + SASH_MARGIN;
 #endif // GTK+ 2.x/1.x
 
+static int GetGtkSplitterFullSize()
+{
+#ifdef __WXGTK20__
+    static GtkWidget *s_paned = NULL;
+    if (s_paned == NULL)
+        s_paned = gtk_vpaned_new();
+
+    gint handle_size;
+    gtk_widget_style_get (s_paned, "handle_size", &handle_size, NULL);
+
+    return handle_size;
+#else
+    return SASH_SIZE + SASH_MARGIN;
+#endif
+}
+
 wxSplitterRenderParams
-wxRendererGTK::GetSplitterParams(const wxWindow * WXUNUSED(win))
+wxRendererGTK::GetSplitterParams(const wxWindow *WXUNUSED(win))
 {
     // we don't draw any border, hence 0 for the second field
     return wxSplitterRenderParams
            (
-               SASH_FULL_SIZE,
+               GetGtkSplitterFullSize(),
                0,
 #ifdef __WXGTK20__
                true     // hot sensitive
@@ -263,24 +288,31 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
         return;
     }
 
+    wxCoord full_size = GetGtkSplitterFullSize();
+
     // are we drawing vertical or horizontal splitter?
     const bool isVert = orient == wxVERTICAL;
 
     GdkRectangle rect;
+#if USE_ERASE_RECT
     GdkRectangle erase_rect;
+#endif
+
     if ( isVert )
     {
         int h = win->GetClientSize().GetHeight();
 
         rect.x = position;
         rect.y = 0;
-        rect.width = SASH_FULL_SIZE;
+        rect.width = full_size;
         rect.height = h;
 
+#if USE_ERASE_RECT
         erase_rect.x = position;
         erase_rect.y = 0;
-        erase_rect.width = SASH_FULL_SIZE;
+        erase_rect.width = full_size;
         erase_rect.height = h;
+#endif
     }
     else // horz
     {
@@ -288,19 +320,20 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
 
         rect.x = 0;
         rect.y = position;
-        rect.height = SASH_FULL_SIZE;
+        rect.height = full_size;
         rect.width = w;
 
+#if USE_ERASE_RECT
         erase_rect.y = position;
         erase_rect.x = 0;
-        erase_rect.height = SASH_FULL_SIZE;
+        erase_rect.height = full_size;
         erase_rect.width = w;
+#endif
     }
 
-    // we must erase everything first, otherwise the garbage from the old sash
-    // is left when dragging it
-    //
-    // TODO: is this the right way to draw themed background?
+#if USE_ERASE_RECT
+    // we must erase everything first, otherwise the garbage
+    // from the old sash is left when dragging it
     gtk_paint_flat_box
     (
         win->m_wxwindow->style,
@@ -309,12 +342,13 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
         GTK_SHADOW_NONE,
         NULL,
         win->m_wxwindow,
-        (char *)"base", // const_cast
+        (char *)"viewportbin", // const_cast
         erase_rect.x,
         erase_rect.y,
         erase_rect.width,
         erase_rect.height
     );
+#endif
 
 #ifdef __WXGTK20__
     gtk_paint_handle
@@ -330,7 +364,7 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
         rect.y,
         rect.width,
         rect.height,
-        !isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
+        isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
     );
 #else // GTK+ 1.x
 
@@ -373,44 +407,90 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
 #endif // GTK+ 2.x/1.x
 }
 
-void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
-                                            wxDC& dc,
-                                            const wxRect& rect,
-                                            int flags)
+void
+wxRendererGTK::DrawDropArrow(wxWindow *win,
+                             wxDC& dc,
+                             const wxRect& rect,
+                             int flags)
 {
     GtkWidget *button = GetButtonWidget();
 
-    // device context must inherit from wxWindowDC
-    // (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
+    // If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
+    // a window for gtk_paint_xxx function, then it won't
+    // work for wxMemoryDC. So that is why we assume wxDC
+    // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
+    // are derived from it) and use its m_window.
     wxWindowDC& wdc = (wxWindowDC&)dc;
 
-    // only doing debug-time checking here (it should probably be enough)
+    // only doing debug-time checking here (it should
+    // probably be enough)
     wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
 
+    // draw arrow so that there is even space horizontally
+    // on both sides
+    int arrowX = rect.width/4 + 1;
+    int arrowWidth = rect.width - (arrowX*2);
+
+    // scale arrow's height accoording to the width
+    int arrowHeight = rect.width/3;
+    int arrowY = (rect.height-arrowHeight)/2 +
+                 ((rect.height-arrowHeight) & 1);
+
     GtkStateType state;
 
-    if ( flags & wxCONTROL_CURRENT )
-        state = GTK_STATE_PRELIGHT;
+    if ( flags & wxCONTROL_PRESSED )
+        state = GTK_STATE_ACTIVE;
     else if ( flags & wxCONTROL_DISABLED )
         state = GTK_STATE_INSENSITIVE;
+    else if ( flags & wxCONTROL_CURRENT )
+        state = GTK_STATE_PRELIGHT;
     else
         state = GTK_STATE_NORMAL;
 
-    // erase background first
-    gtk_paint_box
+    // draw arrow on button
+    gtk_paint_arrow
     (
         button->style,
         wdc.m_window,
         state,
-        GTK_SHADOW_NONE,
+        flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
         NULL,
         button,
-        "button",
-        rect.x, rect.y, rect.width, rect.height
+        "arrow",
+        GTK_ARROW_DOWN,
+        FALSE,
+        rect.x + arrowX,
+        rect.y + arrowY,
+        arrowWidth,
+        arrowHeight
     );
+}
 
-    // draw arrow on button
-    gtk_paint_arrow
+void
+wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
+                                      wxDC& dc,
+                                      const wxRect& rect,
+                                      int flags)
+{
+    GtkWidget *button = GetButtonWidget();
+
+    // for reason why we do this, see DrawDropArrow
+    wxWindowDC& wdc = (wxWindowDC&)dc;
+    wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
+
+    // draw button
+    GtkStateType state;
+
+    if ( flags & wxCONTROL_PRESSED )
+        state = GTK_STATE_ACTIVE;
+    else if ( flags & wxCONTROL_DISABLED )
+        state = GTK_STATE_INSENSITIVE;
+    else if ( flags & wxCONTROL_CURRENT )
+        state = GTK_STATE_PRELIGHT;
+    else
+        state = GTK_STATE_NORMAL;
+
+    gtk_paint_box
     (
         button->style,
         wdc.m_window,
@@ -418,10 +498,12 @@ void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
         flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
         NULL,
         button,
-        "arrow",
-        GTK_ARROW_DOWN,
-        FALSE,
-        rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
+        "button",
+        rect.x, rect.y, rect.width, rect.height
     );
+
+    // draw arrow on button
+    DrawDropArrow(win,dc,rect,flags);
+
 }