// function wxVsnprintfA (A for ANSI), should also find one for Unicode
// strings in Unicode build
#ifdef __WXMSW__
- #if (defined(__VISUALC__) || defined(wxUSE_NORLANDER_HEADERS)) && !defined(__MINGW32__)
+ #if defined(__VISUALC__) || wxUSE_NORLANDER_HEADERS
#define wxVsnprintfA _vsnprintf
#endif
#else // !Windows
{
Init();
- wxASSERT( nPos <= wxStrlen(psz) );
-
if ( nLength == wxSTRING_MAXLEN )
nLength = wxStrlen(psz + nPos);
+ wxASSERT_MSG( nPos + nLength <= wxStrlen(psz), _T("index out of bounds") );
+
STATISTICS_ADD(InitialLength, nLength);
if ( nLength > 0 ) {
GetStringData()->Validate(TRUE);
}
+void wxString::UngetWriteBuf(size_t nLen)
+{
+ GetStringData()->nDataLength = nLen;
+ GetStringData()->Validate(TRUE);
+}
+
// ---------------------------------------------------------------------------
// data access
// ---------------------------------------------------------------------------
bool wxString::IsNumber() const
{
const wxChar *s = (const wxChar*) *this;
+ if (wxStrlen(s))
+ if ((s[0] == '-') || (s[0] == '+')) s++;
while(*s){
if(!wxIsdigit(*s)) return(FALSE);
s++;