#define _WX_MENU_H_
#ifdef __GNUG__
-#pragma interface "menu.h"
+ #pragma interface "menu.h"
#endif
#include "wx/defs.h"
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
+class WXDLLEXPORT wxFrame;
-WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
+WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenu: public wxEvtHandler
+
+class WXDLLEXPORT wxMenu : public wxEvtHandler
{
- DECLARE_DYNAMIC_CLASS(wxMenu)
+ DECLARE_DYNAMIC_CLASS(wxMenu)
public:
- // ctor & dtor
- wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
- ~wxMenu();
-
- // construct menu
- // append items to the menu
- // separator line
- void AppendSeparator();
- // normal item
- void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
- bool checkable = FALSE);
- // a submenu
- void Append(int id, const wxString& Label, wxMenu *SubMenu,
- const wxString& helpString = wxEmptyString);
- // the most generic form (create wxMenuItem first and use it's functions)
- void Append(wxMenuItem *pItem);
- // insert a break in the menu
- void Break();
- // delete an item
- void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */
-
- // menu item control
- void Enable(int id, bool Flag);
- bool Enabled(int id) const;
- inline bool IsEnabled(int id) const { return Enabled(id); };
- void Check(int id, bool Flag);
- bool Checked(int id) const;
- inline bool IsChecked(int id) const { return Checked(id); };
-
- // item properties
- // title
- void SetTitle(const wxString& label);
- const wxString& GetTitle() const;
- // label
- void SetLabel(int id, const wxString& label);
- wxString GetLabel(int id) const;
- // help string
- virtual void SetHelpString(int id, const wxString& helpString);
- virtual wxString GetHelpString(int id) const ;
-
- // find item
- // Finds the item id matching the given string, NOT_FOUND if not found.
- virtual int FindItem(const wxString& itemString) const ;
- // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
- wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
-
- void ProcessCommand(wxCommandEvent& event);
- inline void Callback(const wxFunction func) { m_callback = func; }
-
- virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- inline wxList& GetItems() const { return (wxList&) m_menuItems; }
-
- // IMPLEMENTATION
- bool MSWCommand(WXUINT param, WXWORD id);
-
- void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
- wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
-
- // semi-private accessors
- // get the window which contains this menu
- wxWindow *GetWindow() const;
- // get the menu handle
- WXHMENU GetHMenu() const;
+ // ctor & dtor
+ wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
+ virtual ~wxMenu();
+
+ // construct menu
+ // append a separator to the menu
+ void AppendSeparator();
+ // append a normal item to the menu
+ void Append(int id, const wxString& label,
+ const wxString& helpString = wxEmptyString,
+ bool checkable = FALSE);
+ // append a submenu
+ void Append(int id, const wxString& label,
+ wxMenu *submenu,
+ const wxString& helpString = wxEmptyString);
+ // append anything (create wxMenuItem first)
+ void Append(wxMenuItem *pItem);
+
+ // insert a break in the menu
+ void Break();
+
+ // delete an item
+ // If it's a submenu, menu is not destroyed.
+ // VZ: why? shouldn't it return "wxMenu *" then?
+ void Delete(int id);
+
+ // client data
+ void SetClientData(void* clientData) { m_clientData = clientData; }
+ void* GetClientData() const { return m_clientData; }
+
+ // menu item control
+ // enable/disable item
+ void Enable(int id, bool enable);
+ // TRUE if enabled
+ bool IsEnabled(int id) const;
+
+ // check/uncheck item - only for checkable items, of course
+ void Check(int id, bool check);
+ // TRUE if checked
+ bool IsChecked(int id) const;
+
+ // other properties
+ // the menu title
+ void SetTitle(const wxString& label);
+ const wxString GetTitle() const;
+ // the item label
+ void SetLabel(int id, const wxString& label);
+ wxString GetLabel(int id) const;
+ // help string
+ virtual void SetHelpString(int id, const wxString& helpString);
+ virtual wxString GetHelpString(int id) const;
+
+ // get the list of items
+ wxList& GetItems() const { return (wxList &)m_menuItems; }
+
+ // find item
+ // returns id of the item matching the given string or wxNOT_FOUND
+ virtual int FindItem(const wxString& itemString) const;
+ // returns NULL if not found
+ wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
+ // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
+ wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
+
+ // Updates the UI for a menu and all submenus recursively. source is the
+ // object that has the update event handlers defined for it. If NULL, the
+ // menu or associated window will be used.
+ void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
+
+ bool ProcessCommand(wxCommandEvent& event);
+
+ virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
+ void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
+ wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
+
+ // IMPLEMENTATION
+ bool MSWCommand(WXUINT param, WXWORD id);
+
+ void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
+ wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
+
+ // semi-private accessors
+ // get the window which contains this menu
+ wxWindow *GetWindow() const;
+ // get the menu handle
+ WXHMENU GetHMenu() const;
+
+ // only for wxMenuBar
+ void Attach(wxMenuBar *menubar);
+ void Detach();
+
+ size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
+ size_t CopyAccels(wxAcceleratorEntry *accels) const;
+
+#ifdef WXWIN_COMPATIBILITY
+ void Callback(const wxFunction func) { m_callback = func; }
+
+ // compatibility: these functions are deprecated
+ bool Enabled(int id) const { return IsEnabled(id); }
+ bool Checked(int id) const { return IsChecked(id); }
private:
- bool m_doBreak ;
+ wxFunction m_callback;
+#endif // WXWIN_COMPATIBILITY
-public:
- // This is used when m_hMenu is NULL because we don't want to
- // delete it in ~wxMenu (it's been added to a parent menu).
- // But we'll still need the handle for other purposes.
- // Might be better to have a flag saying whether it's deleteable or not.
- WXHMENU m_savehMenu ; // Used for Enable() on popup
- WXHMENU m_hMenu;
- wxFunction m_callback;
-
- int m_noItems;
- wxString m_title;
- wxMenu * m_topLevelMenu;
- wxMenuBar * m_menuBar;
- wxList m_menuItems;
- wxEvtHandler * m_parent;
- wxEvtHandler * m_eventHandler;
- wxWindow *m_pInvokingWindow;
+private:
+ bool m_doBreak;
+
+ // This is used when m_hMenu is NULL because we don't want to
+ // delete it in ~wxMenu (it's been added to a parent menu).
+ // But we'll still need the handle for other purposes.
+ // Might be better to have a flag saying whether it's deleteable or not.
+ WXHMENU m_savehMenu ; // Used for Enable() on popup
+ WXHMENU m_hMenu;
+
+ int m_noItems;
+ wxString m_title;
+ wxMenu * m_topLevelMenu;
+ wxMenuBar * m_menuBar;
+ wxList m_menuItems;
+ wxEvtHandler * m_parent;
+ wxEvtHandler * m_eventHandler;
+ wxWindow *m_pInvokingWindow;
+ void* m_clientData;
+
+ // the accelerators data
+ wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFrame;
-class WXDLLEXPORT wxMenuBar: public wxEvtHandler
+
+class WXDLLEXPORT wxMenuBar : public wxEvtHandler
{
- DECLARE_DYNAMIC_CLASS(wxMenuBar)
+ DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
- wxMenuBar();
- wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
- ~wxMenuBar();
-
- void Append(wxMenu *menu, const wxString& title);
- // Must only be used AFTER menu has been attached to frame,
- // otherwise use individual menus to enable/disable items
- void Enable(int Id, bool Flag);
- bool Enabled(int Id) const ;
- inline bool IsEnabled(int Id) const { return Enabled(Id); };
- void EnableTop(int pos, bool Flag);
- void Check(int id, bool Flag);
- bool Checked(int id) const ;
- inline bool IsChecked(int Id) const { return Checked(Id); };
- void SetLabel(int id, const wxString& label) ;
- wxString GetLabel(int id) const ;
- void SetLabelTop(int pos, const wxString& label) ;
- wxString GetLabelTop(int pos) const ;
- virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
- virtual bool OnAppend(wxMenu *menu, const char *title);
- virtual bool OnDelete(wxMenu *menu, int index);
-
- virtual void SetHelpString(int Id, const wxString& helpString);
- virtual wxString GetHelpString(int Id) const ;
-
- virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
-
- // Find wxMenuItem for item ID, and return item's
- // menu too if itemMenu is non-NULL.
- wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
-
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- inline int GetMenuCount() const { return m_menuCount; }
- inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
-
- public:
- wxEvtHandler * m_eventHandler;
- int m_menuCount;
- wxMenu ** m_menus;
- wxString * m_titles;
- wxFrame * m_menuBarFrame;
- WXHMENU m_hMenu;
+ // ctors & dtor
+ // default constructor
+ wxMenuBar();
+ // unused under MSW
+ wxMenuBar(long style);
+ // menubar takes ownership of the menus arrays but copies the titles
+ wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ virtual ~wxMenuBar();
+
+ // menubar construction
+ WXHMENU Create();
+ void Append(wxMenu *menu, const wxString& title);
+ virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
+
+ // state control
+ // NB: must only be used AFTER menu has been attached to frame,
+ // otherwise use individual menus to enable/disable items
+ // enable the item
+ void Enable(int id, bool enable);
+ // TRUE if item enabled
+ bool IsEnabled(int id) const;
+ //
+ void EnableTop(int pos, bool enable);
+
+ // works only with checkable items
+ void Check(int id, bool check);
+ // TRUE if checked
+ bool IsChecked(int id) const;
+
+ void SetLabel(int id, const wxString& label) ;
+ wxString GetLabel(int id) const ;
+
+ virtual void SetHelpString(int id, const wxString& helpString);
+ virtual wxString GetHelpString(int id) const ;
+
+ void SetLabelTop(int pos, const wxString& label) ;
+ wxString GetLabelTop(int pos) const ;
+
+ // notifications: return FALSE to prevent the menu from being
+ // appended/deleted
+ virtual bool OnAppend(wxMenu *menu, const char *title);
+ virtual bool OnDelete(wxMenu *menu, int index);
+
+ // item search
+ // by menu and item names, returns wxNOT_FOUND if not found
+ virtual int FindMenuItem(const wxString& menuString,
+ const wxString& itemString) const;
+ // returns NULL if not found
+ wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
+ // returns NULL if not found, fills menuForItem if !NULL
+ wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
+
+ // submenus access
+ int GetMenuCount() const { return m_menuCount; }
+ wxMenu *GetMenu(int i) const { return m_menus[i]; }
+
+ void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
+ wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+
+#ifdef WXWIN_COMPATIBILITY
+ // compatibility: these functions are deprecated
+ bool Enabled(int id) const { return IsEnabled(id); }
+ bool Checked(int id) const { return IsChecked(id); }
+#endif // WXWIN_COMPATIBILITY
+
+ // IMPLEMENTATION
+ // returns TRUE if we're attached to a frame
+ bool IsAttached() const { return m_menuBarFrame != NULL; }
+ // get the frame we live in
+ wxFrame *GetFrame() const { return m_menuBarFrame; }
+ // attach to a frame
+ void Attach(wxFrame *frame);
+
+ // get the accel table for the menus
+ const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
+ // get the menu handle
+ WXHMENU GetHMenu() const { return m_hMenu; }
+
+protected:
+ // common part of all ctors
+ void Init();
+
+ // if the menubar is modified, the display is not updated automatically,
+ // call this function to update it (m_menuBarFrame should be !NULL)
+ void Refresh();
+
+ wxEvtHandler *m_eventHandler;
+ int m_menuCount;
+ wxMenu **m_menus;
+ wxString *m_titles;
+ wxFrame *m_menuBarFrame;
+ WXHMENU m_hMenu;
+
+ // the accelerator table for all accelerators in all our menus
+ wxAcceleratorTable m_accelTable;
};
#endif // _WX_MENU_H_