friend class WXDLLEXPORT wxBrush;
public:
wxBrushRefData(void);
+ wxBrushRefData(const wxBrushRefData& data);
~wxBrushRefData(void);
protected:
public:
wxBrush(void);
wxBrush(const wxColour& col, int style);
- wxBrush(const wxString& col, int style);
wxBrush(const wxBitmap& stipple);
inline wxBrush(const wxBrush& brush) { Ref(brush); }
- inline wxBrush(const wxBrush* brush) { /* UnRef(); */ if (brush) Ref(*brush); }
~wxBrush(void);
virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(const wxString& col) ;
- virtual void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
bool RealizeResource(void);
WXHANDLE GetResourceHandle(void) ;
bool FreeResource(bool force = FALSE);
-/*
- bool UseResource(void);
- bool ReleaseResource(void);
-*/
-
- bool IsFree(void);
+ bool IsFree() const;
+ void Unshare();
};
#endif