// delete an item
void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */
+ // Client data
+ inline void SetClientData(void* clientData) { m_clientData = clientData; }
+ inline void* GetClientData() const { return m_clientData; }
+
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
// item properties
// title
void SetTitle(const wxString& label);
- const wxString& GetTitle() const;
+ const wxString GetTitle() const;
// label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
virtual wxString GetHelpString(int id) const ;
// find item
- // Finds the item id matching the given string, NOT_FOUND if not found.
+ // Finds the item id matching the given string, wxNOT_FOUND if not found.
virtual int FindItem(const wxString& itemString) const ;
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
+ // Updates the UI for a menu and all submenus recursively.
+ // source is the object that has the update event handlers
+ // defined for it. If NULL, the menu or associated window
+ // will be used.
+ void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
+
void ProcessCommand(wxCommandEvent& event);
inline void Callback(const wxFunction func) { m_callback = func; }
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
+ void* m_clientData;
};
// ----------------------------------------------------------------------------
public:
wxMenuBar();
+ wxMenuBar( long style );
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
~wxMenuBar();