#pragma interface "wave.h"
#endif
+#if wxUSE_WAVE
+
#include "wx/object.h"
-class wxWave : public wxObject
+class WXDLLEXPORT wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
+ wxWave(int size, const wxByte* data);
~wxWave();
public:
+ // Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
+ // Create from data
+ bool Create(int size, const wxByte* data);
+
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
bool Free();
private:
- byte* m_waveData;
+ wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
-};
+ DECLARE_NO_COPY_CLASS(wxWave)
+};
+#endif
#endif