+ // ctors and such
+ wxFont() { Init(); }
+ wxFont(const wxFont& font) { Init(); Ref(font); }
+
+ wxFont(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined = FALSE,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ Init();
+
+ (void)Create(size, family, style, weight, underlined, face, encoding);
+ }
+
+ wxFont(const wxNativeFontInfo& info, WXHFONT hFont = 0)
+ {
+ Init();
+
+ Create(info, hFont);
+ }
+
+ wxFont(const wxString& fontDesc);
+
+ bool Create(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined = FALSE,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
+ bool Create(const wxNativeFontInfo& info, WXHFONT hFont = 0);
+
+ virtual ~wxFont();
+
+ // assignment
+ wxFont& operator=(const wxFont& font);
+
+ // implement base class pure virtuals
+ virtual int GetPointSize() const;
+ virtual int GetFamily() const;
+ virtual int GetStyle() const;
+ virtual int GetWeight() const;
+ virtual bool GetUnderlined() const;
+ virtual wxString GetFaceName() const;
+ virtual wxFontEncoding GetEncoding() const;
+ virtual wxNativeFontInfo* GetNativeFontInfo() const;
+
+ virtual void SetPointSize(int pointSize);
+ virtual void SetFamily(int family);
+ virtual void SetStyle(int style);
+ virtual void SetWeight(int weight);
+ virtual void SetFaceName(const wxString& faceName);
+ virtual void SetUnderlined(bool underlined);
+ virtual void SetEncoding(wxFontEncoding encoding);
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+
+ // implementation only from now on
+ // -------------------------------
+
+ int GetFontId() const;
+ virtual bool IsFree() const;
+ virtual bool RealizeResource();
+ virtual WXHANDLE GetResourceHandle();
+ virtual bool FreeResource(bool force = FALSE);
+
+ // for consistency with other wxMSW classes and to have a const
+ // GetResourceHandle()-like function we have a synonym for it
+ WXHFONT GetHFONT() const;
+
+ /*
+ virtual bool UseResource();
+ virtual bool ReleaseResource();
+ */