+ wxFont(const wxSize& pixelSize,
+ wxFontFamily family,
+ wxFontStyle style,
+ wxFontWeight weight,
+ bool underlined = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ (void)Create(pixelSize, family, style, weight,
+ underlined, face, encoding);
+ }
+
+ wxFont(const wxNativeFontInfo& info, WXHFONT hFont = 0)
+ {
+ Create(info, hFont);
+ }
+
+ wxFont(int pointSize,
+ wxFontFamily family,
+ int flags = wxFONTFLAG_DEFAULT,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
+ wxFont(const wxString& fontDesc);
+
+
+ bool Create(const wxSize& pixelSize,
+ wxFontFamily family,
+ wxFontStyle style,
+ wxFontWeight weight,
+ bool underlined = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ return DoCreate(-1, pixelSize, true, family, style,
+ weight, underlined, face, encoding);
+ }
+
+ bool Create(const wxNativeFontInfo& info, WXHFONT hFont = 0);
+
+ virtual ~wxFont();
+
+ // implement base class pure virtuals
+ virtual int GetPointSize() const;
+ virtual wxSize GetPixelSize() const;
+ virtual bool IsUsingSizeInPixels() const;
+ virtual wxFontStyle GetStyle() const;
+ virtual wxFontWeight GetWeight() const;
+ virtual bool GetUnderlined() const;
+ virtual bool GetStrikethrough() const;
+ virtual wxString GetFaceName() const;
+ virtual wxFontEncoding GetEncoding() const;
+ virtual const wxNativeFontInfo *GetNativeFontInfo() const;
+
+ virtual void SetPointSize(int pointSize);
+ virtual void SetPixelSize(const wxSize& pixelSize);
+ virtual void SetFamily(wxFontFamily family);
+ virtual void SetStyle(wxFontStyle style);
+ virtual void SetWeight(wxFontWeight weight);
+ virtual bool SetFaceName(const wxString& faceName);
+ virtual void SetUnderlined(bool underlined);
+ virtual void SetStrikethrough(bool strikethrough);
+ virtual void SetEncoding(wxFontEncoding encoding);
+
+ wxDECLARE_COMMON_FONT_METHODS();
+
+ virtual bool IsFixedWidth() const;
+
+ // implementation only from now on
+ // -------------------------------
+
+ virtual bool IsFree() const;
+ virtual bool RealizeResource();
+ virtual WXHANDLE GetResourceHandle() const;
+ virtual bool FreeResource(bool force = false);
+
+ // for consistency with other wxMSW classes
+ WXHFONT GetHFONT() const;