+#else // !wxUSE_STREAMS
+ return FALSE;
+#endif // wxUSE_STREAMS
+}
+
+bool wxImage::SaveFile( const wxString& filename, int type )
+{
+#if wxUSE_STREAMS
+ wxFileOutputStream stream(filename);
+
+ if ( stream.LastError() == wxStream_NOERROR )
+ return SaveFile(stream, type);
+ else
+#endif // wxUSE_STREAMS
+ return FALSE;