#include "wx/dir.h"
#include "wx/filefn.h" // for wxMatchWild
+#include "wx/filename.h"
#include <sys/types.h>
#include <sys/stat.h>
break;
}
- // check the type now
- if ( !(m_flags & wxDIR_FILES) && !wxDir::Exists(path + de_d_name) )
+ // check the type now: notice that we may want to check the type of
+ // the path itself and not whatever it points to in case of a symlink
+ wxFileName fn = wxFileName::DirName(path + de_d_name);
+ if ( m_flags & wxDIR_NO_FOLLOW )
+ {
+ fn.DontFollowLink();
+ }
+
+ if ( !(m_flags & wxDIR_FILES) && !fn.DirExists() )
{
// it's a file, but we don't want them
continue;
}
- else if ( !(m_flags & wxDIR_DIRS) && wxDir::Exists(path + de_d_name) )
+ else if ( !(m_flags & wxDIR_DIRS) && fn.DirExists() )
{
// it's a dir, and we don't want it
continue;
return name;
}
-wxDir::~wxDir()
+void wxDir::Close()
{
- delete M_DIR;
+ if ( m_data )
+ {
+ delete m_data;
+ m_data = NULL;
+ }
}
// ----------------------------------------------------------------------------