-
- wxFONTENCODING_UNICODE, // Unicode - currently used only by
- // wxEncodingConverter class
-
- wxFONTENCODING_MAX
-};
-
-// ----------------------------------------------------------------------------
-// types
-// ----------------------------------------------------------------------------
-
-#if wxUSE_GUI
-
-// This private structure specifies all the parameters needed to create a font
-// with the given encoding on this platform.
-//
-// Under X, it contains the last 2 elements of the font specifications
-// (registry and encoding).
-//
-// Under Windows, it contains a number which is one of predefined CHARSET_XXX
-// values.
-//
-// Under all platforms it also contains a facename string which should be
-// used, if not empty, to create fonts in this encoding (this is the only way
-// to create a font of non-standard encoding (like KOI8) under Windows - the
-// facename specifies the encoding then)
-
-struct WXDLLEXPORT wxNativeEncodingInfo
-{
- wxString facename; // may be empty meaning "any"
- wxFontEncoding encoding; // so that we know what this struct represents
-
-#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__)
- wxNativeEncodingInfo() { charset = 0; /* ANSI_CHARSET */ }
-
- int charset;
-#elif defined(_WX_X_FONTLIKE)
- wxString xregistry,
- xencoding;
-#else
- #error "Unsupported toolkit"
+ wxFONTENCODING_EUC_JP, // Extended Unix Codepage for Japanese
+ wxFONTENCODING_UTF16BE, // UTF-16 Big Endian Unicode encoding
+ wxFONTENCODING_UTF16LE, // UTF-16 Little Endian Unicode encoding
+ wxFONTENCODING_UTF32BE, // UTF-32 Big Endian Unicode encoding
+ wxFONTENCODING_UTF32LE, // UTF-32 Little Endian Unicode encoding
+
+ wxFONTENCODING_MAX, // highest enumerated encoding value
+
+
+ // aliases for endian-dependent UTF encodings
+#ifdef WORDS_BIGENDIAN
+ wxFONTENCODING_UTF16 = wxFONTENCODING_UTF16BE, // native UTF-16
+ wxFONTENCODING_UTF32 = wxFONTENCODING_UTF32BE, // native UTF-32
+#else // WORDS_BIGENDIAN
+ wxFONTENCODING_UTF16 = wxFONTENCODING_UTF16LE, // native UTF-16
+ wxFONTENCODING_UTF32 = wxFONTENCODING_UTF32LE, // native UTF-32
+#endif // WORDS_BIGENDIAN
+
+ // alias for the native Unicode encoding on this platform
+ // (this is used by wxEncodingConverter and wxUTFFile only for now)
+#if SIZEOF_WCHAR_T == 2
+ wxFONTENCODING_UNICODE = wxFONTENCODING_UTF16,
+#else // SIZEOF_WCHAR_T == 4
+ wxFONTENCODING_UNICODE = wxFONTENCODING_UTF32,