+ // adds a cubic Bezier curve from the current point, using two control points and an end point
+ virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y );
+
+ // closes the current sub-path
+ virtual void CloseSubpath();
+
+ // gets the last point of the current path, (0,0) if not yet set
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
+
+ // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
+ virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise );
+
+ //
+ // These are convenience functions which - if not available natively will be assembled
+ // using the primitives from above
+ //
+
+ // adds a quadratic Bezier curve from the current point, using a control point and an end point
+ virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
+
+ // appends a rectangle as a new closed subpath
+ virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
+
+ // appends an ellipsis as a new closed subpath fitting the passed rectangle
+ virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
+
+ // draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
+ virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r );
+
+ // adds another path
+ virtual void AddPath( const wxGraphicsPathData* path );
+
+ // returns the native path
+ virtual void * GetNativePath() const { return m_path; }
+
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void *WXUNUSED(p)) const {}
+
+ // transforms each point of this path by the matrix
+ virtual void Transform( const wxGraphicsMatrixData* matrix );
+
+ // gets the bounding box enclosing all points (possibly including control points)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y) const;
+
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
+private :
+ CGMutablePathRef m_path;
+};
+
+//-----------------------------------------------------------------------------
+// wxMacCoreGraphicsPath implementation
+//-----------------------------------------------------------------------------
+
+wxMacCoreGraphicsPathData::wxMacCoreGraphicsPathData( wxGraphicsRenderer* renderer, CGMutablePathRef path) : wxGraphicsPathData(renderer)
+{
+ if ( path )
+ m_path = path;
+ else
+ m_path = CGPathCreateMutable();
+}
+
+wxMacCoreGraphicsPathData::~wxMacCoreGraphicsPathData()
+{
+ CGPathRelease( m_path );
+}
+
+wxGraphicsObjectRefData* wxMacCoreGraphicsPathData::Clone() const
+{
+ wxMacCoreGraphicsPathData* clone = new wxMacCoreGraphicsPathData(GetRenderer(),CGPathCreateMutableCopy(m_path));
+ return clone ;
+}
+
+
+// opens (starts) a new subpath
+void wxMacCoreGraphicsPathData::MoveToPoint( wxDouble x1 , wxDouble y1 )
+{
+ CGPathMoveToPoint( m_path , NULL , x1 , y1 );
+}
+
+void wxMacCoreGraphicsPathData::AddLineToPoint( wxDouble x1 , wxDouble y1 )
+{
+ CGPathAddLineToPoint( m_path , NULL , x1 , y1 );
+}
+
+void wxMacCoreGraphicsPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
+{
+ CGPathAddCurveToPoint( m_path , NULL , cx1 , cy1 , cx2, cy2, x , y );
+}
+
+void wxMacCoreGraphicsPathData::AddQuadCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble x, wxDouble y )
+{
+ CGPathAddQuadCurveToPoint( m_path , NULL , cx1 , cy1 , x , y );
+}
+
+void wxMacCoreGraphicsPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+{
+ CGRect cgRect = { { x , y } , { w , h } };
+ CGPathAddRect( m_path , NULL , cgRect );
+}
+
+void wxMacCoreGraphicsPathData::AddCircle( wxDouble x, wxDouble y , wxDouble r )
+{
+ CGPathAddArc( m_path , NULL , x , y , r , 0.0 , 2 * M_PI , true );
+}
+
+// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
+void wxMacCoreGraphicsPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
+{
+ // inverse direction as we the 'normal' state is a y axis pointing down, ie mirrored to the standard core graphics setup
+ CGPathAddArc( m_path, NULL , x, y, r, startAngle, endAngle, !clockwise);
+}
+
+void wxMacCoreGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
+{
+ CGPathAddArcToPoint( m_path, NULL , x1, y1, x2, y2, r);
+}
+
+void wxMacCoreGraphicsPathData::AddPath( const wxGraphicsPathData* path )
+{
+ CGPathAddPath( m_path , NULL, (CGPathRef) path->GetNativePath() );
+}
+
+// closes the current subpath
+void wxMacCoreGraphicsPathData::CloseSubpath()
+{
+ CGPathCloseSubpath( m_path );
+}
+
+// gets the last point of the current path, (0,0) if not yet set
+void wxMacCoreGraphicsPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const
+{
+ CGPoint p = CGPathGetCurrentPoint( m_path );
+ *x = p.x;
+ *y = p.y;
+}
+
+// transforms each point of this path by the matrix
+void wxMacCoreGraphicsPathData::Transform( const wxGraphicsMatrixData* matrix )
+{
+ CGMutablePathRef p = CGPathCreateMutable() ;
+ CGPathAddPath( p, (CGAffineTransform*) matrix->GetNativeMatrix() , m_path );
+ CGPathRelease( m_path );
+ m_path = p;
+}
+
+// gets the bounding box enclosing all points (possibly including control points)
+void wxMacCoreGraphicsPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
+{
+ CGRect bounds = CGPathGetBoundingBox( m_path ) ;
+ *x = bounds.origin.x;
+ *y = bounds.origin.y;
+ *w = bounds.size.width;
+ *h = bounds.size.height;
+}
+
+bool wxMacCoreGraphicsPathData::Contains( wxDouble x, wxDouble y, int fillStyle) const
+{
+ return CGPathContainsPoint( m_path, NULL, CGPointMake(x,y), fillStyle == wxODDEVEN_RULE );
+}
+
+//
+// Graphics Context
+//
+
+//-----------------------------------------------------------------------------
+// wxMacCoreGraphicsContext declaration
+//-----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxMacCoreGraphicsContext : public wxGraphicsContext
+{
+public:
+ wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, CGContextRef cgcontext, wxDouble width = 0, wxDouble height = 0 );
+
+ wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, WindowRef window );
+
+ wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, wxWindow* window );
+
+ wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer);
+
+ wxMacCoreGraphicsContext();
+
+ ~wxMacCoreGraphicsContext();
+
+ void Init();
+
+ // returns the size of the graphics context in device coordinates
+ virtual void GetSize( wxDouble* width, wxDouble* height);
+
+ virtual void StartPage( wxDouble width, wxDouble height );
+
+ virtual void EndPage();
+
+ virtual void Flush();
+
+ // push the current state of the context, ie the transformation matrix on a stack
+ virtual void PushState();
+
+ // pops a stored state from the stack
+ virtual void PopState();
+
+ // clips drawings to the region
+ virtual void Clip( const wxRegion ®ion );
+
+ // clips drawings to the rect
+ virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
+
+ // resets the clipping to original extent
+ virtual void ResetClip();
+
+ virtual void * GetNativeContext();
+
+ bool SetLogicalFunction( int function );
+ //
+ // transformation
+ //
+
+ // translate
+ virtual void Translate( wxDouble dx , wxDouble dy );
+
+ // scale
+ virtual void Scale( wxDouble xScale , wxDouble yScale );
+
+ // rotate (radians)
+ virtual void Rotate( wxDouble angle );
+
+ // concatenates this transform with the current transform of this context
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
+
+ // sets the transform of this context
+ virtual void SetTransform( const wxGraphicsMatrix& matrix );
+
+ // gets the matrix of this context
+ virtual wxGraphicsMatrix GetTransform() const;
+ //
+ // setting the paint
+ //
+
+ // strokes along a path with the current pen
+ virtual void StrokePath( const wxGraphicsPath &path );
+
+ // fills a path with the current brush
+ virtual void FillPath( const wxGraphicsPath &path, int fillStyle = wxODDEVEN_RULE );
+
+ // draws a path by first filling and then stroking
+ virtual void DrawPath( const wxGraphicsPath &path, int fillStyle = wxODDEVEN_RULE );
+
+ virtual bool ShouldOffset() const
+ {
+ int penwidth = 0 ;
+ if ( !m_pen.IsNull() )
+ {
+ penwidth = (int)((wxMacCoreGraphicsPenData*)m_pen.GetRefData())->GetWidth();
+ if ( penwidth == 0 )
+ penwidth = 1;
+ }
+ return ( penwidth % 2 ) == 1;