#endif
#include "wx/window.h"
+#include "wx/toolbar.h"
+#include "wx/msw/accel.h"
WXDLLEXPORT_DATA(extern const char*) wxFrameNameStr;
+WXDLLEXPORT_DATA(extern const char*) wxToolBarNameStr;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
void GetPosition(int *x, int *y) const ;
void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
+ virtual bool OnClose(void);
+
void OnSize(wxSizeEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
void OnActivate(wxActivateEvent& event);
virtual void SetIcon(const wxIcon& icon);
// Create status line
- virtual bool CreateStatusBar(int number=1);
+ virtual wxStatusBar* CreateStatusBar(int number=1, long style = wxST_SIZEGRIP, wxWindowID id = 0,
+ const wxString& name = "statusBar");
inline wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
+ virtual void PositionStatusBar(void);
+ virtual wxStatusBar *OnCreateStatusBar(int number, long style, wxWindowID id,
+ const wxString& name);
+
+ // Create toolbar
+ virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL, wxWindowID id = -1, const wxString& name = wxToolBarNameStr);
+ virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name);
+ // If made known to the frame, the frame will manage it automatically.
+ virtual inline void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+ virtual inline wxToolBar *GetToolBar(void) const { return m_frameToolBar; }
+ virtual void PositionToolBar(void);
// Set status line text
virtual void SetStatusText(const wxString& text, int number = 0);
// Set status line widths
- virtual void SetStatusWidths(int n, int *widths_field);
+ virtual void SetStatusWidths(int n, const int widths_field[]);
// Hint to tell framework which status bar to use
// TODO: should this go into a wxFrameworkSettings class perhaps?
inline bool Iconized(void) const { return IsIconized(); }
virtual void Maximize(bool maximize);
- virtual bool LoadAccelerators(const wxString& table);
+// virtual bool LoadAccelerators(const wxString& table);
- virtual void PositionStatusBar(void);
- virtual wxStatusBar *OnCreateStatusBar(int number);
+ virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
+
+ // Responds to colour changes
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
// Query app for menu item updates (called from OnIdle)
void DoMenuUpdates(void);
WXHMENU GetWinMenu(void) const ;
- // Responds to colour changes
- void OnSysColourChanged(wxSysColourChangedEvent& event);
+ // Checks if there is a toolbar, and returns the first free client position
+ virtual wxPoint GetClientAreaOrigin() const;
// Handlers
bool MSWOnPaint(void);
bool MSWOnClose(void);
void MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
bool MSWProcessMessage(WXMSG *msg);
+ bool MSWTranslateMessage(WXMSG *msg);
void MSWCreate(int id, wxWindow *parent, const char *WXUNUSED(wclass), wxWindow *wx_win, const char *title,
int x, int y, int width, int height, long style);
protected:
+ // propagate our state change to all child frames
+ void IconizeChildFrames(bool bIconize);
+
wxMenuBar * m_frameMenuBar;
wxStatusBar * m_frameStatusBar;
wxIcon m_icon;
bool m_iconized;
WXHICON m_defaultIcon;
static bool m_useNativeStatusBar;
+ wxToolBar * m_frameToolBar ;
+ wxAcceleratorTable m_acceleratorTable;
DECLARE_EVENT_TABLE()
};