class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxImage;
-GWorldPtr wxMacCreateGWorld( int width , int height , int depth ) ;
-void wxMacDestroyGWorld( GWorldPtr gw ) ;
-PicHandle wxMacCreatePict( GWorldPtr gw , GWorldPtr mask = NULL ) ;
-CIconHandle wxMacCreateCIcon(GWorldPtr image , GWorldPtr mask , short dstDepth , short iconSize ) ;
-void wxMacSetColorTableEntry( CTabHandle newColors , int index , int red , int green , int blue ) ;
-CTabHandle wxMacCreateColorTable( int numColors ) ;
-
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
wxPalette m_bitmapPalette;
int m_quality;
- int m_bitmapType ;
- PicHandle m_hPict ;
- WXHBITMAP m_hBitmap;
- WXHICON m_hIcon ;
+ int m_bitmapType ;
+ WXHMETAFILE m_hPict ;
+ WXHBITMAP m_hBitmap;
+ WXHICON m_hIcon ;
wxMask * m_bitmapMask; // Optional mask
};
void SetHICON(WXHICON ico);
inline WXHICON GetHICON() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hIcon : 0); }
- PicHandle GetPict() const;
+ WXHMETAFILE GetPict() const;
bool FreeResource(bool force = FALSE);
};