///////////////////////////////////////////////////////////////////////////////
// Name: wx/init.h
-// Purpose: wxWindows initialization and finalization functions
+// Purpose: wxWidgets initialization and finalization functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 29.06.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_INIT_H_
#define _WX_INIT_H_
-#include "wx/wxchar.h"
+#include "wx/defs.h"
+#include "wx/chartype.h"
// ----------------------------------------------------------------------------
// wxEntry helper functions which allow to have more fine grained control
// ----------------------------------------------------------------------------
// do common initialization, return true if ok (in this case wxEntryCleanup
-// must be called later), otherwise the program can't use wxWindows at all
+// must be called later), otherwise the program can't use wxWidgets at all
//
// this function also creates wxTheApp as a side effect, if IMPLEMENT_APP
// hadn't been used a dummy default application object is created
// returns the program exit code
extern int WXDLLIMPEXP_BASE wxEntry(int& argc, wxChar **argv);
+// we overload wxEntry[Start]() to take "char **" pointers too
+#if wxUSE_UNICODE
+
+extern bool WXDLLIMPEXP_BASE wxEntryStart(int& argc, char **argv);
+extern int WXDLLIMPEXP_BASE wxEntry(int& argc, char **argv);
+
+#endif// wxUSE_UNICODE
// ----------------------------------------------------------------------------
// Using the library without (explicit) application object: you may avoid using
{
public:
// initialize the library
- wxInitializer() { m_ok = wxInitialize(); }
+ wxInitializer(int argc = 0, wxChar **argv = NULL)
+ {
+ m_ok = wxInitialize(argc, argv);
+ }
// has the initialization been successful? (explicit test)
bool IsOk() const { return m_ok; }