]> git.saurik.com Git - wxWidgets.git/blobdiff - distrib/msw/tmake/vc6msw.t
Added missing fldef.h to makefile
[wxWidgets.git] / distrib / msw / tmake / vc6msw.t
index 9a2403be6fb77f2518f7bfa6d00986563cd839e5..84bd19f150fd1b6fb811ab0d88c555ae13ca5307 100644 (file)
@@ -60,7 +60,7 @@
        $project{"WXHTMLHEADERS"} .= $file . " "
     }
 
-    $project{"WXVERSION"} = "232";
+    $project{"WXVERSION"} = "233";
 #$}
 # Microsoft Developer Studio Project File - Name="wxWindows" - Package Owner=<4>
 # Microsoft Developer Studio Generated Build File, Format Version 6.00
@@ -355,67 +355,67 @@ SOURCE=.\msw\dummy.cpp
 
 SOURCE=..\include\wx\msw\setup.h
 !IF  "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\mswdllu\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdllu\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdllu\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\mswdllud\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdllud\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release Unicode"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswu\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswu\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug Unicode"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswud\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswud\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release DLL"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\mswdll\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdll\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug DLL"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\mswdlld\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdlld\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\msw\wx\setup.h
+       copy "$(InputPath)" ..\lib\msw\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug"
-# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+# Begin Custom Build - Creating ..\lib\mswd\wx\setup.h from $(InputPath)
 InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswd\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswd\wx\setup.h
 
 # End Custom Build
 !ENDIF