]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/os2/sound.h
Use wxAlphaPixelData if the source bitmap depth is 32 or if on wxGTK and there is...
[wxWidgets.git] / include / wx / os2 / sound.h
index c5b39444e4e95e22051344f7c8c352f2a78c7ab5..f19bc3a712cc0de0a53737168c17f29907c7d973 100644 (file)
@@ -1,5 +1,5 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        sound.h
+// Name:        wx/os2/sound.h
 // Purpose:     wxSound class (loads and plays short Windows .wav files).
 //              Optional on non-Windows platforms.
 // Author:      David Webster
@@ -20,20 +20,20 @@ class wxSound : public wxSoundBase
 public:
   wxSound();
   wxSound(const wxString& fileName, bool isResource = FALSE);
-  wxSound(int size, const wxByte* data);
-  ~wxSound();
+  wxSound(size_t size, const void* data);
+  virtual ~wxSound();
 
 public:
   // Create from resource or file
   bool  Create(const wxString& fileName, bool isResource = FALSE);
   // Create from data
-  bool Create(int size, const wxByte* data);
+  bool Create(size_t size, const void* data);
 
   bool  IsOk() const { return (m_waveData ? TRUE : FALSE); };
 
 protected:
   bool  Free();
-  
+
   bool  DoPlay(unsigned flags) const;
 
 private: