#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
+#ifdef __GNUG__
+ #pragma interface "windowbase.h"
+#endif
+
// ----------------------------------------------------------------------------
// headers which we must include here
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxClientData;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxDc;
+class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDropTarget;
class WXDLLEXPORT wxItemResource;
class WXDLLEXPORT wxLayoutConstraints;
// label is just the same as the title (but for, e.g., buttons it
// makes more sense to speak about labels)
+ void SetLabel(const wxString& label) { SetTitle(label); }
wxString GetLabel() const { return GetTitle(); }
// the window name is used for ressource setting in X, it is not the
// generate a control id for the controls which were not given one by
// user
- static int NewControlId() { return ++ms_lastControlId; }
+ static int NewControlId() { return --ms_lastControlId; }
+ // get the id of the control following the one with the given
+ // (autogenerated) id
+ static int NextControlId(int id) { return id - 1; }
+ // get the id of the control preceding the one with the given
+ // (autogenerated) id
+ static int PrevControlId(int id) { return id + 1; }
// moving/resizing
// ---------------
virtual void Clear() = 0;
// adjust DC for drawing on this window
- virtual void PrepareDC( wxDC &dc ) { }
+ virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
// the update region of the window contains the areas which must be
// repainted by the program
const = 0;
// translate to/from screen/client coordinates (pointers may be NULL)
- virtual void ClientToScreen( int *x, int *y ) const = 0;
- virtual void ScreenToClient( int *x, int *y ) const = 0;
+ void ClientToScreen( int *x, int *y ) const
+ { DoClientToScreen(x, y); }
+ void ScreenToClient( int *x, int *y ) const
+ { DoScreenToClient(x, y); }
+ wxPoint ClientToScreen(const wxPoint& pt) const
+ {
+ int x = pt.x, y = pt.y;
+ DoClientToScreen(&x, &y);
+
+ return wxPoint(x, y);
+ }
+
+ wxPoint ScreenToClient(const wxPoint& pt) const
+ {
+ int x = pt.x, y = pt.y;
+ DoScreenToClient(&x, &y);
+
+ return wxPoint(x, y);
+ }
// misc
// ----
void OnSysColourChanged( wxSysColourChangedEvent& event );
void OnInitDialog( wxInitDialogEvent &event );
-/*
- What is this doing in the platform independent part?
-
- // accessors
- WXWidget GetHandle() const { return m_widget; }
-
- // the window handle (for the underlying windowing system) and the window
- // id - a number which uniquely identifies a window among its siblings
- // unless it is -1
- union
- {
- // we have 2 common names for this member, one for MSW and the other
- // for the rest of the world
- WXWidget m_widget;
- WXWidget m_hWnd;
- };
-*/
+ // get the haqndle of the window for the underlying window system: this
+ // is only used for wxWin itself or for user code which wants to call
+ // platform-specific APIs
+ virtual WXWidget GetHandle() const = 0;
+protected:
+ // the window id - a number which uniquely identifies a window among
+ // its siblings unless it is -1
wxWindowID m_windowId;
// the parent window of this window (or NULL) and the list of the children
// overloaded Something()s in terms of DoSomething() which will be the
// only one to be virtual.
+ // coordinates translation
+ virtual void DoClientToScreen( int *x, int *y ) const = 0;
+ virtual void DoScreenToClient( int *x, int *y ) const = 0;
+
// retrieve the position/size of the window
virtual void DoGetPosition( int *x, int *y ) const = 0;
virtual void DoGetSize( int *width, int *height ) const = 0;
// contains the last id generated by NewControlId
static int ms_lastControlId;
+ DECLARE_NO_COPY_CLASS(wxWindowBase);
DECLARE_EVENT_TABLE()
};
// global function
// ----------------------------------------------------------------------------
-extern wxWindow* WXDLLEXPORT wxGetActiveWindow();
-inline int WXDLLEXPORT NewControlId() { return wxWindowBase::NewControlId(); }
+WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
+inline WXDLLEXPORT int NewControlId() { return wxWindowBase::NewControlId(); }
#endif
// _WX_WINDOW_H_BASE_