-/////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////
// Name: msw/spinctrl.h
// Purpose: wxSpinCtrl class declaration for Win32
// Author: Vadim Zeitlin
#include "wx/spinbutt.h" // the base class
+#include "wx/dynarray.h"
+
+class WXDLLEXPORT wxSpinCtrl;
+WX_DEFINE_EXPORTED_ARRAY_NO_PTR(wxSpinCtrl *, wxArraySpins);
+
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
// it) text window whose contents is automatically updated when the spin
wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
+ const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"))
{
- Create(parent, id, pos, size, style, min, max, initial, name);
+ Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
+ const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"));
- // override some of the base class virtuals
+ // a wxTextCtrl-like method (but we can't have GetValue returning wxString
+ // because the base class already has one returning int!)
+ void SetValue(const wxString& text);
+
+ // another wxTextCtrl-like method
+ void SetSelection(long from, long to);
+
+ // implementation only from now on
+ // -------------------------------
+
+ virtual ~wxSpinCtrl();
+
+ virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
+ virtual int GetValue() const;
virtual bool SetFont(const wxFont &font);
+ virtual void SetFocus();
+
+ virtual bool Enable(bool enable = TRUE);
+ virtual bool Show(bool show = TRUE);
+
+ // wxSpinButton doesn't accept focus, but we do
+ virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
+
+ // for internal use only
+
+ // get the subclassed window proc of the buddy text
+ WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
+
+ // return the spinctrl object whose buddy is the given window or NULL
+ static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
+
+ // process a WM_COMMAND generated by the buddy text control
+ bool ProcessTextCommand(WXWORD cmd, WXWORD id);
protected:
+ virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
- virtual wxSize DoGetBestSize();
+ virtual wxSize DoGetBestSize() const;
+ virtual void DoGetSize(int *width, int *height) const;
+
+ // the handler for wxSpinButton events
+ void OnSpinChange(wxSpinEvent& event);
+
+ // Handle processing of special keys
+ void OnChar(wxKeyEvent& event);
+ void OnSetFocus(wxFocusEvent& event);
+
+ // the data for the "buddy" text ctrl
+ WXHWND m_hwndBuddy;
+ WXFARPROC m_wndProcBuddy;
- WXHWND m_hwndBuddy;
+ // all existing wxSpinCtrls - this allows to find the one corresponding to
+ // the given buddy window in GetSpinForTextCtrl()
+ static wxArraySpins ms_allSpins;
+private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
+ DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxSpinCtrl)
};
#endif // _WX_MSW_SPINCTRL_H_