wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
+ const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"))
{
- Create(parent, id, pos, size, style, min, max, initial, name);
+ Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
+ const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"));
+ // a wxTextCtrl-like method (but we can't have GetValue returning wxString
+ // because the base class already has one returning int!)
+ void SetValue(const wxString& text);
+
// override some of the base class virtuals
+ virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
+ virtual int GetValue() const;
virtual bool SetFont(const wxFont &font);
protected: