switch ( style & wxICON_MASK )
{
case wxICON_ERROR:
- bitmap = wxArtProvider::GetIcon(wxART_ERROR, wxART_MESSAGE_BOX);
+ bitmap = wxArtProvider::GetBitmap(wxART_ERROR, wxART_MESSAGE_BOX);
#ifdef __WXPM__
bitmap.SetId(wxICON_SMALL_ERROR);
#endif
break;
case wxICON_INFORMATION:
- bitmap = wxArtProvider::GetIcon(wxART_INFORMATION, wxART_MESSAGE_BOX);
+ bitmap = wxArtProvider::GetBitmap(wxART_INFORMATION, wxART_MESSAGE_BOX);
#ifdef __WXPM__
bitmap.SetId(wxICON_SMALL_INFO);
#endif
break;
case wxICON_WARNING:
- bitmap = wxArtProvider::GetIcon(wxART_WARNING, wxART_MESSAGE_BOX);
+ bitmap = wxArtProvider::GetBitmap(wxART_WARNING, wxART_MESSAGE_BOX);
#ifdef __WXPM__
bitmap.SetId(wxICON_SMALL_WARNING);
#endif
SetSize(wxDefaultCoord, size.y);
#ifdef __WXGTK__
- // VS: this is neccessary in order to force frame redraw under
+ // VS: this is necessary in order to force frame redraw under
// WindowMaker or fvwm2 (and probably other broken WMs).
// Otherwise, detailed list wouldn't be displayed.
Show();