// Author: Vaclav Slavik
// Copyright: (c) 1999 Vaclav Slavik
// CVS-ID: $Id$
-// Licence: wxWindows Licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "fs_zip.h"
#endif
#include "wx/log.h"
#endif
-#include "wx/hashmap.h"
#include "wx/filesys.h"
#include "wx/zipstrm.h"
#include "wx/fs_zip.h"
#include "unzip.h"
#endif
-WX_DECLARE_EXPORTED_HASH_MAP( long, long, wxIntegerHash, wxIntegerEqual,
- wxLongToLongHashMap );
-
//----------------------------------------------------------------------------
// wxZipFSHandler
//----------------------------------------------------------------------------
{
m_Archive = NULL;
m_ZipFile = m_Pattern = m_BaseDir = wxEmptyString;
- m_AllowDirs = m_AllowFiles = TRUE;
+ m_AllowDirs = m_AllowFiles = true;
m_DirsFound = NULL;
}
rightPart.Normalize(wxPATH_NORM_DOTS, wxT("/"), wxPATH_UNIX);
right = rightPart.GetFullPath(wxPATH_UNIX);
}
-
+
if (right.GetChar(0) == wxT('/')) right = right.Mid(1);
wxFileName leftFilename = wxFileSystem::URLToFileName(left);
switch (flags)
{
case wxFILE:
- m_AllowDirs = FALSE, m_AllowFiles = TRUE; break;
+ m_AllowDirs = false, m_AllowFiles = true; break;
case wxDIR:
- m_AllowDirs = TRUE, m_AllowFiles = FALSE; break;
+ m_AllowDirs = true, m_AllowFiles = false; break;
default:
- m_AllowDirs = m_AllowFiles = TRUE; break;
+ m_AllowDirs = m_AllowFiles = true; break;
}
m_ZipFile = left;
wxString nativename = wxFileSystem::URLToFileName(m_ZipFile).GetFullPath();
- m_Archive = (void*) unzOpen(nativename.mb_str());
+ m_Archive = (void*) unzOpen(nativename.mb_str(wxConvFile));
m_Pattern = right.AfterLast(wxT('/'));
m_BaseDir = right.BeforeLast(wxT('/'));
{
unzGetCurrentFileInfo((unzFile)m_Archive, NULL, namebuf, 1024, NULL, 0, NULL, 0);
for (c = namebuf; *c; c++) if (*c == '\\') *c = '/';
- namestr = wxString::FromAscii( namebuf ); // TODO what encoding does ZIP use?
+ namestr = wxString::FromAscii(namebuf); // TODO what encoding does ZIP use?
if (m_AllowDirs)
{
wxLongToLongHashMap::iterator it = m_DirsFound->find(key);
if (it == m_DirsFound->end())
{
- m_DirsFound[key] = 1;
+ (*m_DirsFound)[key] = 1;
filename = dir.AfterLast(wxT('/'));
dir = dir.BeforeLast(wxT('/'));
if (!filename.IsEmpty() && m_BaseDir == dir &&
- wxMatchWild(m_Pattern, filename, FALSE))
+ wxMatchWild(m_Pattern, filename, false))
match = m_ZipFile + wxT("#zip:") + dir + wxT("/") + filename;
}
else
filename = namestr.AfterLast(wxT('/'));
dir = namestr.BeforeLast(wxT('/'));
if (m_AllowFiles && !filename.IsEmpty() && m_BaseDir == dir &&
- wxMatchWild(m_Pattern, filename, FALSE))
+ wxMatchWild(m_Pattern, filename, false))
match = m_ZipFile + wxT("#zip:") + namestr;
if (unzGoToNextFile((unzFile)m_Archive) != UNZ_OK)