#include "wx/intl.h"
#include "wx/log.h"
#include "wx/settings.h"
+ #include "wx/stopwatch.h"
#include "wx/dcclient.h"
#include "wx/textctrl.h"
#endif
m_textCtrl->SubclassWin(hWnd);
m_textCtrl->SetParent(this);
- // we must disallow TABbing away from the control while the edit contol is
+ // we must disallow TABbing away from the control while the edit control is
// shown because this leaves it in some strange state (just try removing
// this line and then pressing TAB while editing an item in listctrl
// inside a panel)
#ifdef HAVE_NMLVFINDITEM
case LVN_ODFINDITEM:
- // this message is only used with the virtual list control but
- // even there we don't want to always use it: in a control with
- // sufficiently big number of items (defined as > 1000 here),
- // accidentally pressing a key could result in hanging an
- // application waiting while it performs linear search
- if ( IsVirtual() && GetItemCount() <= 1000 )
+ // Find an item in a (necessarily virtual) list control.
+ if ( IsVirtual() )
{
NMLVFINDITEM* pFindInfo = (NMLVFINDITEM*)lParam;
startPos = 0;
}
+ // Linear search in a control with a lot of items can take
+ // a long time so we limit the total time of the search to
+ // ensure that the program doesn't appear to hang.
+#if wxUSE_STOPWATCH
+ wxStopWatch sw;
+#endif // wxUSE_STOPWATCH
for ( int currentPos = startPos; ; )
{
// does this item begin with searchstr?
// item by default in this case.
return true;
}
+
+#if wxUSE_STOPWATCH
+ // Check the time elapsed only every thousand
+ // iterations for performance reasons: if we did it
+ // more often calling wxStopWatch::Time() could take
+ // noticeable time on its own.
+ if ( !((currentPos - startPos)%1000) )
+ {
+ // We use half a second to limit the search time
+ // which is about as long as we can take without
+ // annoying the user.
+ if ( sw.Time() > 500 )
+ {
+ // As above, return true to prevent the control
+ // from selecting the first item by default.
+ return true;
+ }
+ }
+#endif // wxUSE_STOPWATCH
+
}
SetItemState(*result,