// Purpose: documentation of wxMouseState
// Author: wxWidgets team
// Created: 2008-09-19
-// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+/// Symbolic names for the mouse buttons.
+enum wxMouseButton
+{
+ /// Any mouse button, means to check for any button being pressed for
+ /// example.
+ wxMOUSE_BTN_ANY = -1,
+
+ /// None of the mouse buttons.
+ wxMOUSE_BTN_NONE = 0,
+
+ /// Left mouse button.
+ wxMOUSE_BTN_LEFT = 1,
+
+ /// Middle mouse button.
+ wxMOUSE_BTN_MIDDLE = 2,
+
+ /// Right mouse button.
+ wxMOUSE_BTN_RIGHT = 3,
+
+ /// First additional mouse button.
+ wxMOUSE_BTN_AUX1 = 4,
+
+ /// Second additional mouse button.
+ wxMOUSE_BTN_AUX2 = 5,
+
+ wxMOUSE_BTN_MAX
+};
+
/**
@class wxMouseState
has no linking requirements.
@nolibrary
- @category{misc}
+ @category{events}
@see wxGetMouseState(), wxMouseEvent
*/
/**
Returns the physical mouse position.
*/
+ //@{
wxPoint GetPosition() const;
+ void GetPosition(int *x, int *y) const;
+ //@}
/**
- Returns @true if the left mouse button changed to down.
+ Returns @true if the left mouse button is currently down.
*/
- bool LeftDown() const;
+ bool LeftIsDown() const;
/**
- Returns @true if the middle mouse button changed to down.
+ Returns @true if the middle mouse button is currently down.
*/
- bool MiddleDown() const;
+ bool MiddleIsDown() const;
/**
- Returns @true if the right mouse button changed to down.
+ Returns @true if the right mouse button is currently down.
*/
- bool RightDown() const;
+ bool RightIsDown() const;
/**
- Returns @true if the first extra button mouse button changed to down.
+ Returns @true if the first extra button mouse button is currently down.
*/
- bool Aux1Down() const;
+ bool Aux1IsDown() const;
/**
- Returns @true if the second extra button mouse button changed to down.
+ Returns @true if the second extra button mouse button is currently down.
*/
- bool Aux2Down() const;
+ bool Aux2IsDown() const;
+
+
+ void SetX(wxCoord x);
+ void SetY(wxCoord y);
+ void SetPosition(wxPoint pos);
+
+ void SetLeftDown(bool down);
+ void SetMiddleDown(bool down);
+ void SetRightDown(bool down);
+ void SetAux1Down(bool down);
+ void SetAux2Down(bool down);
+
+ void SetState(const wxMouseState& state);
+
};