// Recommended setting: 0 (please update your code instead!)
#define WXWIN_COMPATIBILITY_2 0
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
+// This setting determines the compatibility with 2.2 API: set it to 0 to
+// flag all cases of using deprecated functions.
//
-// Default is 1.
+// Default is 1 but please try building your code with 0.
//
-// Recommended setting: 0 (please update your code instead!)
+// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_2 1
// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
// Default is 0
//
// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
-#define wxUSE_UNICODE 0
+#ifndef wxUSE_UNICODE
+ #define wxUSE_UNICODE 0
+#endif
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
// will have to modify the makefiles to include unicows.lib import library as the first
-// library.
+// library (if you use MSVC, you can run the makefile with "nmake MSLU=1 UNICODE=1"
+// command).
//
// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://www.volny.cz/v.slavik/libunicows/
+// http://libunicows.sourceforge.net
//
// Default is 0
//
// Recommended setting: 1 (always)
#define wxUSE_LOG 1
-// Support for command line parsing using wxCmdLineParser class.
-//
-// Default is 1
-//
-// Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
-#define wxUSE_CMDLINE_PARSER 1
-
// Recommended setting: 1
#define wxUSE_LOGWINDOW 1
// Recommended setting: 1
#define wxUSE_LOG_DIALOG 1
+// Support for command line parsing using wxCmdLineParser class.
+//
+// Default is 1
+//
+// Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
+#define wxUSE_CMDLINE_PARSER 1
+
// Support for multithreaded applications: if 1, compile in thread classes
// (thread.h) and make the library a bit more thread safe. Although thread
// support is quite stable by now, you may still consider recompiling the
// wxDC cacheing implementation
#define wxUSE_DC_CACHEING 1
+// Set this to 1 to enable the use of DIB's for wxBitmap to support
+// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only.
+#define wxUSE_DIB_FOR_BITMAP 0
+
// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------
// smaller library.
#define wxUSE_HTML 1
-// OpenGL canvas
+// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
+// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
+// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
+// will need to manually add opengl32.lib and glu32.lib to the list of
+// libraries linked with your program if you use OpenGL.
+//
+// Default is 0.
+//
+// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#define wxUSE_GLCANVAS 0
// wxTreeLayout class
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
// Use dynamic icon/cursor loading/saving code
// under MSW.
-#define wxUSE_WX_RESOURCES 1
- // Use .wxr resource mechanism (requires PrologIO library)
+
+// use wxExpr (a.k.a. PrologIO)
+#define wxUSE_PROLOGIO 0
+
+// Use .wxr resource mechanism (requires PrologIO library)
+#define wxUSE_WX_RESOURCES 0
#define wxUSE_MOUSEWHEEL 1
// Include mouse wheel support