#include <ctype.h>
#include "wx/stream.h"
#include "wx/datstrm.h"
-#include "wx/objstrm.h"
#include "wx/textfile.h"
// ----------------------------------------------------------------------------
return pos;
}
-// --------------------
-// Overloaded operators
-// --------------------
-
-#if wxUSE_SERIAL
-wxInputStream& wxInputStream::operator>>(wxObject *& obj)
-{
- wxObjectInputStream obj_s(*this);
- obj = obj_s.LoadObject();
- return *this;
-}
-#endif // wxUSE_SERIAL
-
// ----------------------------------------------------------------------------
// wxOutputStream
{
}
-#if wxUSE_SERIAL
-wxOutputStream& wxOutputStream::operator<<(wxObject& obj)
-{
- wxObjectOutputStream obj_s(*this);
- obj_s.SaveObject(obj);
- return *this;
-}
-#endif // wxUSE_SERIAL
// ----------------------------------------------------------------------------
// wxCountingOutputStream